Base Class: Barbarian
Those who go down the path of the pillager do not fight for any great reason. Their sole duty is to themselves. Pillagers use their unrivalled strength and martial prowess to take advantage of conflicts to loot and steal whatever they want.
Riot
Starting at 3rd level, your rage spreads to those around you. As a bonus action while you are raging, you can try to incite a creature within 30 feet of you that can see and hear you to join in the destruction you bring. The creature must make a Wisdom saving throw (DC = 8 + proficiency + Strength) or be charmed by you for 1 minute. While charmed, the creature must use their action to make a melee attack against another creature you designate. At the end of each of the creature's turns, it can make another saving throw to end the effect early. Upon succeeding on the saving throw, a creature cannot be charmed in this way again for the remaining duration of your rage. If you stop raging, the effect on all charmed creatures ends. You can use this feature a number of times equal to your proficiency modifier. You regain all uses of it when you finish a long rest.
You can target an additional creature with this ability at 7th level (2), 11th level (3), 15th level (4) and 19th level (5)
Upheaval
Beginning at 6th level, when you successfully make two attacks against a single target during your turn, you can choose to mark them. Until the end of your next turn, you and anyone under the effect of your riot ability can make an additional attack as part of their attack action against the marked target.
Mob Mentality
Beginning at 10th level, your rage seems to carry over to those who you are fighting with. When you use your riot ability, any creature you are charming gain the following benefits:
- They can add your rage bonus to their melee attack damage rolls if they are not wearing heavy armor.
- They gain 10ft movement speed when moving towards a marked target.
- They become resistant to bludgeoning, slashing, and piercing damage.
Mass Hysteria
Starting at 14th level, when you take damage from an attack, you can use your reaction to move the damage to a creature currently under the effect of your riot ability. This damage cannot be reduced in any way, and that creature is no longer charmed by you. You can use this feature once on a specific creature until you finish a long rest.
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