Barbarian
Base Class: Barbarian

The Path of the Raging Elemental enables the Barbarian's raw rage to emulate, channel, summon or breach primordial elemental power onto the prime material plane. They are able to imbue their weapons with one of the many elements from the planes and turn it on their foes. As they progress down this path they are gifted with greater abilities like a resistance to elementals and sharing it with allies. Near the pinnacle of their path they are able to let the primal elemental power strike back and harm hostile creatures around them. They are the embodiment of the blazing Inferno, the biting blizzard or the shockingly destructive lighting storm. To fight one in battle is akin to fighting a monstrous elemental force it self.    

Elemental Wrath

Upon picking this Primal Path at 3 level, you are able to imbue your weapon with elemental power while raging. When element is chosen you 1d6 damage of chosen element. This choice persists for the duration of your rage and cannot be changed during your rage. The die damage is increase to 1d8 at 9, 1d10 at 13 and 1d12 at 17 level. This damage is also effected by your critical multiplier and Brutal Critical ability. In addition, certain thrown weapons can be imbued like axes and hammers, but not daggers or light flimsy thrown weapons. If attempted, that light thrown item is destroyed before reaching its target.

Gift of the Elementals

You receive a boon at 6 level in the form of Elemental Resistance. The natural harsh environment of the prime material plane holds little hindrance for you. Where others may suffer from extreme colds or harsh heat waves, you stand firm and strong against the harshness of nature. Your choice of resistance is determined by your Elemental Wrath ability. You chose Fire damage, you gain resistance to cold damage. You chose Cold damage, you gain resistance to Fire damage and so on. This ability also resists magic elemental sources as well.

Elemental Presence

Your elevation to level 10 grants you the ability to project a small amount of the elemental plane around you. This ability grants your allies resistance to elements, akin to your Gift of the Elementals, to those around you up to 60’ away. While also imposing extra damage from elemental sources to your foe from your Elemental Wrath ability. You are able to deal extra half damage from your elemental damage attack. Note, only you are able to deal this extra damage and only during the length of your rage. In addition you can spend a rage point to extend Gift of the Elementals to your allies within 60’ of you to protect them from the harsh environment conditions. Moving outside the affected area will render vulnerable to environmental conditions.

Elemental Vengeance

Your affinity with primordial elemental powers allows you to unleash it against those around you. When struck in melee combat, a powerful surge of elemental power strikes back.  Your enemy is struck with pure elemental damage, from Elementals appearing and dissipating, consistent with your Elemental Wrath ability choice. This deals 2d8 damage and depending on element may have adverse side effects like burning, being slowed, disadvantage and so on (DM digression advised: DC 12). In addition, while raging, those who are hostile towards you, within 60’, will take 1d6 elemental damage on a failed Dexterity Save (DC equal to 8 + your proficiency bonus + your Charisma modifier) from rampant primordial element energy being released.

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