Base Class: Cleric
What is a permanent Injury?
Honor comes from battle and gods grievous wounds please the gods. But what makes an Injury eligible for the Ritual of Honored Offering?
As a rule of thumb, any mutilation that hampers the character. Here are some examples:
•A missing eye, or being blind
•A missing an ear, or being deaf
•A missing hand or arm
•A missing foot or leg
•A missing nose
•A disfiguring scar that renders you hideous
•Suffering a permanent reduction of the number of spell slots available
The GM’s word on what is considered a Permanent Injury is final, and should allocate appropriate drawbacks depending on the nature of the Injury. If you remove the negative effects of such Injury, by magic or any other mean, you cannot reap the benefit of the Ritual.
Ritual of the Honored Offering
Starting at 1st level, as part of a long rest, you can per form a ritual.
Choose a number of Permanent Injures (see sidebar) equal to your Wisdom modifier among
any number of creatures you can see. Each participant can choose one of the following
benefits for every injury it offered during the ritual:
Benefit of Fortune.
The recipient can reroll a single ability check, attack roll or saving throw.
Benefit of Endurance.
As a bonus action, the recepient can spend and roll one of its Hit Die, healing
that amount of Hit Points. If one choose this benefit multiple times, it can use multiple dice in a single bonus action.
Benefit of Knowledge.
The recipient chooses one 1st-level spell they do not know nor can prepare.“
“If they take this benefit multiple times, i they can learn a higher level spell, but must have spell slots of the appropriate level.
Every benefit lasts until the next long rest.
Bonus Proficiency
When you choose this domain at 1st level, you gain proficiency with heavy armor.
Blessed Scars
Starting at 1st level, after you take damage while you are already under your full Hit points, you gain temporary Hit Points equal to your Wisdom Modifier, and you add that same amount the next weapon attack and damage roll you make within your next turn. You can’t benefit from this feature if you already have any amount of temporary Hit Points.
Channel divinity: Glory of Martyrdom
Starting at 2nd level, you can offer a volunteer’s life on the altar of war. As an action, you or a willing creature you can see reduce all damage taken by 2 (before apply-ing resistances and vulnerabilities), gain advantage on all saving throws, but receive only half the effect of any healing. These effects last 1 minute.
Consecrated Loss
Starting at 6th level, if an ally within 30 ft. that you can see takes damage, you can spend your reaction to grant him the benefits of Blessed Scars. This ability can’t be use on a creature who already has any amount of temporary Hit Points.
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Posted Jul 20, 2019I was about to make this for my Journey to Ragnarok Campaign, when I found this .
nice job
Will you be updating and completing this Domain to include the domain spells and formatting??