Barbarian
Base Class: Barbarian

Some barbarians need no other weapons than their two fists.  The rage they channel through their hands enables them to take down enemies ranging from simple tavern schmucks to the toughest and deadliest of foes.  When a barbarian following this path rages, they gain the ability to use additional attacks, enabling them to strategically change the course of battle. 

At later levels, these barbarians gain a mastery over fighting fundamentals, providing limited access to the dodge and dash actions as bonus actions and granting an additional unarmed strike as a bonus action (for a total of two).

Follow Ups

At 3rd level, you gain access to several bonus actions.  You may now take the Shove attack, Grapple attack, or Unarmed Strike attack as a bonus action.

Additionally, your unarmed strikes now do extra damage.  This damage starts as 1d6 at 3rd level and increases to 1d8 at 6th level, 1d10 at 10th level, and 1d12 at 14th level.

Fighting Techniques

Starting at 6th level, you gain a number of fighting techniques, described below.  Additionally, your unarmed strikes now count as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage.

Footwork Fundamentals

Your dedication to training pays off with mastery of basic footwork technique.  Starting at 10th level, you may take the dash or dodge actions as a bonus action.  You may do so a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a short rest.

Focused Fists

At 14th level, your unarmed strikes become faster and more focused.  When you use your bonus action to make an unarmed strike you may instead make two unarmed strikes.  Additionally, your unarmed strikes gain +1 to hit and +1 damage while raging.

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4/13/2022 2:26:02 PM
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