Base Class: Paladin
Channeling all forms of explosive damage, the zealot excels in multi-target attacks. They also are devout believers, being able to cast divine protection spells on the party, and act as a field medic during combat.
Divine Fire
You gain the ability to cast fireball, in order to burn heretics in holy fire! You are also able to cast Healing Word.
Inspiration
Your belief in God burns so bright that you can cast heroism, causing immunity to being frightened as well as temporary hit points. Furthermore you are immune to charming effects
Volatile Faith
Faith is a volatile matter, so why not use explosives to carry that message? You can now cast r magic missiles to cause chaos and rig explosives with the glyph of warding.
Bulwark
God has commanded you to heal and protect your allies, you can now cast Shield of Faith to benefit your allies. You also gain immunity to good or bad spells.
Paragon of Faith
You have become a paragon of faith, people look up to you and ask you for your wisdom. You are resistant against bludgeoning, slashing and physical damage from non-magic weapons. You can now cook a heroes' feast and you can summon a guardian of faith to protect you.
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