Base Class: Warlock
The Open-Handed Giant was a kind, giving entity. Filled with power, yet not willing to use it for its own gain. Always giving to others an helping those in need. Those who have met him and requested his power are often given it with ease and without having to give much up, but all must be kind to those they meet and always willing to give. The only exception to this is when they must harm another to help a weaker party.
Bonus Spells
The following spells are added to the list of Warlock Spells you can choose to learn:
1st: Bless, Cure Wounds
2nd: Aid, Warding Bond
3rd: Beacon of Hope, Revivify
4th: Aura of Life, Guardian of Faith
5th: Greater Restoration, Mass Cure Wounds
1st Level: The Friendly Giant
Starting at 1st level, your healing spells are more effective. Whenever you use a spell of 1st level or higher to restore hit points to a creature, the creature regains additional hit points equal to 2 + the spell’s level.
Level 6: The Giving Giant
Starting at level 6, you may allow an ally to share some of your power. Once, during a long rest, you may choose 1 ally. Until their next long rest, they may use any 1 (one) Invocation that you have. They must be at least twice the normal required level for it, and meet any other prerequisites the Invocation may have.
Level 10: Give and Receive
Beginning at 10th level, the healing spells you cast on others heal you as well. When you cast a spell of 1st level or higher that restores hit points to a creature other than you, you regain hit points equal to 2 + the spell’s level. If you are maximum HP when you activate this effect, you instead gain temporary HP equal to the amount you would have healed.
Level 14: Gift of the Open Hand
Starting at level 14, as an action, you may expend any number of spell slots to heal any allies within 60ft a total of 100 HP per expended spell slot. The amount of HP healed is spread out among all allies in the area as you see fit. You may restore it all to one person, or spread it out between 10 different people. You must finish a Long Rest before using this ability again.
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