Base Class: Wizard
The Cryomancer harnesses the power of the arctic and weaponizes it though the power of ice and frost. They slow and debilitate opponents from afar, contributing to their companions successes through spells that both damage their opponents and control their movements. They are often cold and calculated using their power in the most efficient way possible even if doing so involve great risk to themselves or those they travel with, and some say their use of cold magic freezes their hearts as well as their enemies.
Expanded Spelllist
Also, on 2nd level you can choose any spell, dealing cold damage, instead of the ones in the wizard spell table.
Rime of Winter
Begining at 2nd level, when a Cryomancer casts a spell of 1st level or higher that deals cold damage, or no damage, the cryomancer can choose to reduce the creatures speed by 10 feet.
Body of Cold
At 2nd level, you become immune to the effects of extreme cold. Additionaly, your hit point maximum increases by 1, and it increases by 1 every time you gain a wizard level.
Freezing Touch
Starting at 6th level, you learn how to amplify the intensity of your cold. When a creature takes cold damage from one of your spells, it takes additional cold damage equal to one half you wizard level.
Cold Blood
At 10th level, the cryomancer gets a resistance to cold damage.
Avatar of Cold
At 14th level, you are able to, as a bonus action, wreath yourself in a mantle of ice, empowering your spells and protecting you from harm. Your avatar of cold feature lasts for 1 minute and grants the following benefits:
- You are immune to cold damage.
- Any spell you cast with a spell slot that deals cold damage, counts as being cast at a level of one spell slot higher.
- You deal cold damage equal to your intelligence modifier to any creature that hits you with a melee attack.
- Your Rime of Winter feature reduces targets speed by 20 feet instead.
Once you use this class feature, you can't use it again until you complete a long rest.
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