Sorcerer
Base Class: Sorcerer

Demigods exhibit powers that are related to the domain of their godly ancestor, but their magic is not constrained by this association. Rather, they may channel the power in their blood to improve the efficacy of any spell, regardless of its type. Additionally, the divine power that courses through their blood makes demigods impressive specimens of both physical fitness and beauty.

Godly Ancestor

Starting at 1st level, choose the divine domain of your godly ancestor from the following list. You can cast each of the associated spells once without using any spell slots, and you regain the ability to do so after completing a short or long rest. Additionally, whenever you make a Charisma check when interacting with gods or celestials, your proficiency bonus is doubled if it applies to the check.

(Note: Some spell changes were made from the source material in order to publish the subclass. I tried to replace the spell with a similar one. If you wish to use the original spell, I recommend creating a homebrew feat that adds it to your spell list. Original spell is listed next to the change in parentheses.)

Demigod Domains and Spells

Divine Domain Associated Spells

Death

bane, inflict wounds (ray of sickness)

Knowledge

command, guiding bolt

Life

cure wounds, bless

Nature

entangle, healing word

Light

burning hands, faerie fire

Tempest

fog cloud, thunderwave

Trickery

charm person, hideous laughter

War

shield of faith, divine favor (thunderous smite)

Death Domain

bane, ray of sickness

Knowledge Domain

command, guiding bolt

Life Domain

cure wounds, bless

Light Domain

burning hands, faerie fire

Nature Domain

entangle, healing word

Tempest Domain

fog cloud, thunderwave

Trickery Domain

charm person, hideous laughter

War Domain

shield of faith, thunderous smite

Inherited Strength

Starting at 1st level, your godly lineage bestows you with extraordinary strength for someone without martial training. You are proficient in Strength saving throws. Additionally, you may choose to add your Charisma modifier to melee attack and damage rolls instead of your Strength.

Empowered Magic

Starting at 6th level, echoes of divine power flow through your spells. When you cast a spell, you may spend 1 sorcery point to increase the spell's level by 1. You cannot use this feature to increase a spell’s level by more than 1. For example, if you use a 5th-level spell slot to cast fireball as a 5th-level spell, you may spend 1 sorcery point to cast the spell at 6th level instead.

Divine Resistance

Starting at 14th level, your divine blood allows you to shrug off effects that would destroy mere mortals. When you fail a saving throw, you may choose to succeed instead. You may use this feature once, and you regain the ability to do so after completing a long rest.

Ascendant Sorcery

Starting at 18th level, your power has begun to rival your divine ancestor’s. When you use the Empowered Magic feature, you may increase the spell’s level by more than 1. You must spend 1 sorcery point for each level that you add to the spell.

Demigod Origin Image

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