Base Class: Warlock
Your patron is a being that inhabits the space between planes, entrenched in and powered by the cosmos. The In-Between chooses its benefactors, and blesses only those of mixed-race descent, knowing all too well the struggles of being split between two often warring worlds. Only Half-Elves, Half-Orcs, or a Half-Blooded being devised between you and your DM may take this subclass.
The In-Between holds a direct connection to the Source that powers all divine beings. Thus, your powers are distilled through starlight and faith. You may use a Holy Symbol depicting the moon, the stars, or a dragonfly as a spellcasting focus.
Expanded Spell List
Your patron lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.
In-Between Expanded Spells
| Spell Level | Spells |
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1st |
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2nd |
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3rd |
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4th |
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5th |
Sacred Grit
The space between spaces requires a certain level of willpower to survive. Your patron invigorates your body with the agility and audacity needed to be successful while living in limbo.
Your Dexterity and Constitution scores both increase by 1. You now have advantage on Constitution saving throws.
Luminous Wings
Starlight fills your soul by the will of your patron, bestowing upon you the power of Flight. A pair of bright spectral wings burst from your back, granting you a flying speed equal to your walking speed. The wings may be summoned or dismissed with a bonus action. The wings shed dim light in a 5-foot radius in the same color as the wings themselves.
Starlight Blessings
Starting at 6th level, you have the ability to create an oasis of boons for your allies. Once per long rest, you can cast Holy Aura at will without expending a spell slot.
Once you use this feature, you can’t use it again until you finish a long rest.
Extraplanar Sight
You learn to see through the layers of reality in which your patron resides. You gain Truesight to a distance of 30 feet.
Nebulous Physicality
Starting at 14th level, your body is able to blur into other planes and negate certain ailments. You gain immunity to being poisoned and resistance to poison, acid, and necrotic damage.
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