Base Class: Monk
A Saiyan trained from birth to do incredible things. Many unique techniques are only available to you. Make your bloodline proud. All modifiers are interchangeable between dex and strength when using this subclass.
Ki Blast
As an action use 1 ki point to fire a blast of energy at an enemy within 60ft. Make a ranged spell attack. Upon hit this ability deals 1d8+ your dex modifier force damage.
Galick Gun
Use 1 turn and 1 Ki point to fire an energy beam in a straight line from the player character 50ft. This deals 1d6+dex modifier damage on hit.
Kamehameha
Fire a beam of energy. This uses 2 actions and 1 ki point to cast. Make a ranged spell attack on all enemies in a 60ft line from the player character.Enemies must make a dex saving throw. If they fail this attack deals 1d8+ Dex Modifier damage. If they succeed it does half damage.
Instant Transmission
Use 1 Ki point to instantly teleport yourself to any ally within 100 ft. This does not use an action.
Proficient in Combat
You may now use your bonus action as a full action. Unarmed Strikes now deal a base damage of 4.
Ultra Instinct -sign-
Once per day you can attain ultra instinct. This can only be activated once per combat encounter per day and lasts up to 15 minutes. All damage recieved is now set to 1 and gain +6 to dmg. You may use abilities as if you have maximum ki. Your base movement gains +40ft speed. At the end of the encounter you are reduced to 1 hp and all ki points are used. You will be unable to use any actions except movement until you take a long rest.
Sparking Soul
You gain 5 Ki points at level. Gain 1 Ki points for levels 6/7/8/9/10. Gain 2 Ki points for levels 11/12/13/14/15. Gain 4 Ki points for levels 16/17/18/19/20.
Special Ki Attacks
You are able to use ki points to attack with ki techniques. These techniques are organized into 4 tiers according to their strength. The strongest being tier 4, and the weakest being tier 1. At level 3, you are able to use the tier 1 techniques. You gain the use of higher tiers at 7th, 13th, and 18th levels.
Destructo Disk
You can use your bonus action to charge up your Destructo Disk, spending x ki. Then make a ranged attack roll using your consitution modifier. On a hit, you deal a number of ki used d8s radiant damage to a single target within 100ft.
Destructo Disk Hexablade
You may use your action and 5 ki to charge up this massive Destructo Disk. Choose an option.
1. you throw a massive destructo disk at a single target within 100ft dealing 10d10 radiant damage on a hit.
2: your destructo disc splits into 5. Roll a ranged attack for each disc, each of which deals 2d10 radiant damage on a hit. You may have each disc hit a different target or the same target.
Energy Wave
You may spend x ki and send a wave of explosive ki from your hands as a bonus action. Each creature in a 15ft cone must make a dexterity saving throw or take 1d6 radiant damage for each ki point spent, or half as much on a successful save.
Final Flash
You may spend x ki and fire a Final Flash as a bonus action. Creatures in a 100ft line must make a dexterity saving throw or take a number of d8s damage equal to the amount of ki spent and a number of ki spent d6s fire damage, or half as much damage on a successful save.
Special Beam Cannon
As a bonus action, you may spend x ki points to charge up your beam, then each creature in a 100ft line must make a dexterity saving throw or take 1d6 fire and 1d6 cold for every ki points spent, or half as much on a failed save.
Spirit Bomb
You may use your action and bonus action along with 5 to 18 ki to generate a massive weapon called a spirit bomb. For 1 round this ball hangs above your head and you are considered incapacitated, but able to speak for the round. On your next turn, you may throw the ball up to 100ft. Each creature within 40 feet of the point of impact must make a dexterity saving throw or take 1d10 of radiant damage for each ki point spent on a failed save, and half as much on a successful save.
Your allies can help you with this attack. As a bonus action on their turns, they may roll a d4. Then, they add a number of ki points to your spirit bomb equal to their roll. This increases the damage by 1d10 for each ki point added.
You cannot be a super saiyan while using this action.
Super Dragon Fist
As an action on your turn, you may spend up to x ki points and make a ranged attack roll to, on a hit, deal 1d10 of fire damage for each ki point spent and 1d10 bludgioning damage for each ki point spent to a single target within 100 feet.
Super Kamehameha
You may spend x ki and fire a Kamehameha as a bonus action. Creatures in a 120ft line must make a dexterity saving throw or take a number of d8s damage equal to the amount of ki spent, or half as much damage on a successful save.
Kaioken Technique
Use Ki points to augment yourself for a turn. The more ki points used the more you augment your abilities. 1 Ki point per +10 to base movement, AC increase +1, Strength modifier +2 and Dex Modifier +2. On your next turn gain 1 point of exhaustion after using this technique.
Previous Versions
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4/16/2022 1:18:56 AM
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3
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1.0
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Coming Soon
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