Fighter
Base Class: Fighter

Some people have a natural affinity towards magic and are able to bend the weave greatly to suit their needs. At the opposite end of the spectrum lies those who are untouched by it, and can even cause others to struggle with their own connection to the weave.

Anti-Magic Die

By Level
3rd: 1d4
10th: 1d6
16th: 1d8
20th: 1d10

Anti-Magic Ward

Starting at 3rd level, either through a mystical mark, enchanted item, or other unknown method you act as a source of natural anti-magic and grants the following benefits.

Minor Magic Ward: At 3rd level, when you make a saving throw against a magical effect you can use your reaction to grant yourself advantage on the roll.

Lesser Magic Ward: At 10th level, your Anti-Magic ward also provides you with resistance to spell damage until the end of your next turn. You gain resistance to spell damage from allies.

Greater Magic Ward:  At 18th level, while a creature is marked with Aura Breaker you gain the benefits of your Anti-Magic Ward against it without needing to expend it.

You can use this ability a number of times equal to your proficiency bonus per long rest.

Aura Reader

Also at 3rd level, you can use a bonus action to determine a creature’s magical aura within 30 feet and mark it. The DM reveals the creature’s highest level spell slot, its highest level spell slot remaining, and its main spellcasting ability (Wisdom, Charisma, Intelligence, etc. but not the ability score itself).  The number of creatures you can target increases to 2 at 7th level and 3 at 15th level. If you use this ability again, any creatures previously marked are no longer marked.

Aura Breaker

At 3rd level, if you use Aura Reader you can choose to enhance it. For the next minute any attack you make against a creature marked with Aura Reader deals additional psychic damage equal to your Anti-Magic Die. This damage increases as shown on the anti-magic die table. You can use Aura Breaker once per short rest.

Spell Static

Beginning at 7th level, you can target a second creature with Aura Reader. Additionally once per turn, on your first successful strike against a creature concentrating on a spell, subtract your Anti-Magic die from its concentration check. This creature does not need to be the focus of your Aura Reader ability.

Mana Wrack

At 10th level, whenever a hostile creature within 30 feet of you casts a spell or cantrip, it takes psychic damage equal to the spell’s level plus your anti-magic die. This damage does not trigger any concentration checks for spells that activate this ability.

Mana Crush: At 18th level the creature instead takes the maximum amount of damage and you regain hp equal to half the damage taken.

Hole in the Weave

Starting at 15th level, you are given an aura of powerful anti-magic. If a hostile creature would cast a spell that targets you or includes you in its area it must make a constitution saving throw ( The saving throw is equal to 8 + your constitution modifier + your proficiency bonus). On a failed save, the creature must choose a new target or area. If it is unable to do so the spell fails and the spell slot is lost. On a failed save, roll your anti-magic die. On a 1 or lower you can’t use this ability again until you finish a long rest. For each successive roll, increase this number by 1. A maximum roll always results in retaining the use of this ability.

Masterful Aura Reader

Additionally at 15th level, you can target a third creature with Aura Reader.

Mana Crush and Greater Anti-Magic Ward

At 18th level whenever a creature takes damage from Mind Wrack it takes the full amount instead and you heal for half the damage dealt. Also, while a creature is marked with Aura Breaker you gain the benefits of your Anti-Magic Ward against it without needing to expend it.

Previous Versions

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4/16/2022 10:10:02 AM
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