Base Class: Monk
Powerfull warriors or those who seek peacefull solutions. They can all be found in the Monk Order of the Flow Glider.
Flow Gliding
You gain the ability to absorb Flow-Energy from your surroundings and usw thus energy to hover over the ground and move with a speed of 20ft+your base movement speed.
You can also follow the path of a Flow-Thread, which can spawn everywere in the world. While following a Flow Stream you can also move higher in the air than you would be able to while hovering.
Flow Points
Also at 3rd level, you gain FLow Points equal to half your level. You can use those Flow Points to heal yourself for an amount of hit points equal to one roll of your hit die + prof. You can also use your FLow Points to make flow attacks. By spending one FLow Point you can double the damage for one unarmed strike per turn and turn its damage into force damage. You can also once per turn spend one Flow Point to make a ranged attack with a range of 120ft. that deals double the amount of your unarmed strike damage as force damage. You can regain 1 FLow Point by damaging an enemy, or 3 Flow Points by killing it. You regain all expended FLow Points after you finishe a long rest and half of them after a short rest.
Pacifying FLow
At 6th level, you can use FLow Energy to pacify creatures. By spending 1 Flow Point for tiny, small and medium creatures, 2 FLow Points for large and huge creatures and 3 Flow Points for any creature that is bigger than huge, you force the creature to do a Charisma Saving Throw equal to your Ki Save DC.. On a failed save, the target wont do you any harm for 24 hours. on a successful save nothing happens and the target is immune to this feature for 24h. You can use this feature an amount of times equal to your proficiency bonus per long rest.
Flow Burst
At 11th level, you learn to unleash a burst of FLow energy in a 15ft. radius that deals tripple your unarmed strike damage as force damage by spending 3 flow points. You can also use this once pwer long rest to pacify creatures in a 15ft. radius, but they do the save with advantage.
Master of Flow Manipulation
At 17th level your mastery of flow manipulation has extended so far, that you havi infinite Flow Points. Also, a succesful save against your "Pacifying Flow" ability results in the creature being charmed by you until your next turn. Furthermore you ignore difficult terrain and traps that lay on the ground while Flow Gliding. You are also able to create Flow Streams.







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