Artificer
Base Class: Artificer

Through study, experimentation, and horrible crimes against nature, you have crafted an undead abomination that you command to suit your purposes.  

Bonus Proficiencies

You gain proficiency with alchemist's supplies and the medicine. If you already have either of these proficiencies, you gain expertise with that proficiency instead.

Stitcher Spells

 

You always have certain spells prepared after you reach particular levels in this class, as shown in the Artillerist Spells table. These spells count as artificer spells for you, but they don’t count against the number of artificer spells you prepare.

Stitcher Spells

Stitcher’s Servant

Your experiments have borne you a faithful servant. It is friendly to you and your companions, and it obeys your commands. See this creature’s game statistics in the Stitcher's Servant stat block, which uses your proficiency bonus (PB) in several places. You determine the creature’s appearance, but your choice has no effect on its game statistics.

In combat, the servant shares your initiative count, but it takes its turn immediately after yours. It can move and use its reaction on its own, but the only action it takes on its turn is the Dodge action, unless you take a bonus action on your turn to command it to take another action. That action can be one in its stat block or some other action. If you are incapacitated, the servant can take any action of its choice, not just Dodge. If you use your bonus action to command a number of other undead creatures, you can command your servant with the same bonus action.

If the mending spell is cast on it, it regains 2d6 hit points. If it has died within the last hour, you can use your alchemist'ssupplies as an action to revive it, provided you are within 5 feet of it and you expend a spell slot of 1st level or higher. The steel defender returns to life after 1 minute with all its hit points restored.

At the end of a long rest, you can create a new servant if you have your alchemist's supplies with you and access to a suitable corpse. If you already have a Stitcher's Servant from this feature, the first one immediately perishes. The servant also perishes if you die.

The servant is proficient in any magic item you create or effect as part of one of your infusions. 

Medium undead , neutral
Armor Class 10 (Natural Armor)
Hit Points  6 + your Intelligence modifier + five times your artificer level (the defender has a number of Hit Dice [d10s] equal to your artificer level)
Speed 40 ft.
STR
18 (+4)
DEX
10 (+0)
CON
16 (+3)
INT
4 (-3)
WIS
10 (+0)
CHA
6 (-2)
Saving Throws STR +4 plus PB, CON +3 plus PB
Skills Athletics +4 plus PB, Intimidation -2 plus PB
Damage Vulnerabilities Fire
Damage Resistances Lightning, Poison
Condition Immunities Exhaustion
Senses Darkvision 60 ft., Passive Perception 10

Languages understands the languages you speak

Challenge — Proficiency Bonus (PB) equals your bonus

Undead Fortitude. If damage reduces this creature to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead. 

Stitch Together. If the mending spell is cast on this creature, it regains 2d6 hit points. If it has died within the last hour, a creature can use smith’s tools as an action to revive it, provided they are within 5 feet of it and they expend a spell slot of 1st level or higher. The steel defender returns to life after 1 minute with all its hit points restored.

Actions

Slam. Melee Weapon Attack: your spell attack modifier to hit, reach 5 ft., one target you can see. Hit: 1d10 + PB force damage.

Reactions

Protect Master. The servant imposes disadvantage on the attack roll of one creature it can see that is within 5 feet of it, provided the attack roll is against the servant's controller.

Servant's Strike

Beginning at 5th level, whenever your Stitcher's Servant takes the attack action, it can attack twice as part of that action. 

Modified Body

Beginning at 9th level, you have alchemically altered your servant's physical features. Your servant gains the following abilities:

- When you gain this ability or create a new stitcher's servant, you can make your servant Large. 

- Your servant's melee attacks are now considered magical for overcoming resistances.

- Your servant has advantage on Strength checks.

- Once per turn, when your servant hits a creature with a melee attack, you may have that attack deal an extra 1d10 damage of the same type. 

Undead Horde

At 15th level, whenever you use your bonus action to command any number of undead creatures to make an attack roll or ability check, you may have those undead creatures add your Intelligence modifier to that attack roll or ability check. 

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