Base Class: Cleric
The Domain of Tamara is for the cleric who worships the dragon goddess, Tamara.
Bonus Proficiency
When you choose this domain at 1st level, you gain proficiency martial weapons. A cleric of the Domain of Tamara wields a scimitar as that is the goddess' favored weapon.
Disciple of Life
Also starting at 1st level, your healing spells are more effective. Whenever you use a spell of 1st level or higher to restore hit points to a creature, the creature regains additional hit points equal to 2 + the spell’s level.
Immune to Frightful Presence
The Dracolyte of Tamara is treated as a dragon for purposes of being immune to the frightful presence of dragons or other similar creatures.
Channel Divinity: Radiant Breath
Starting at 2nd level, you can use your Channel Divinity to harness radiant light, banishing darkness, and dealing radiant damage to your foes.
As an action, you present your holy symbol and a 30-foot cone of radiant light emanates from it, dispelling darkness in the affected area. Any hostile creature within this cone must make a Constitution saving throw. A creature takes radiant damage equal to 2d10 + your cleric level on a failed saving throw, and half as much damage on a successful one. Undead creatures do not get a saving throw and take full damage. A creature that has total cover within the cone is not affected.
Blessed Healer
Beginning at 6th level, the healing spells you cast on others heal you as well. When you cast a spell of 1st level or higher that restores hit points to a creature other than you, you regain hit points equal to 2 + the spell’s level.
Foster Silver Dragon
At 8th level, you are entrusted with the care of a silver dragon wyrmling. The wyrmling follows the dracolyte loyally and will even accompany her on adventures (though the wyrmling gains no experience or levels).
Supreme Healing
Starting at 17th level, when you would normally roll one or more dice to restore hit points with a spell, you instead use the highest number possible for each die. For example, instead of restoring 2d6 hit points to a creature, you restore 12.
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