Fighter
Base Class: Fighter

You are a woman who's holding his skills over hundreds of years by training with the undead and learned to harness the true power of vampires through your combat.

Vampiric skill

Gain one feat of your choice

Shadow step

Starting at 3rd level you gain the ability to teleport up to 10 ft As a bonus action and as a reaction, can be used to safely disengage.

Form shift

Starting at level 3 you gain the ability to shift your form allowing you to turn into a wolf or a bat.

Blood Manipulation

When you reach 7th level, your knowledge of organic processes and experience with your victims life blood grants you the dark magic ability to siphon out your targets blood (if they have an open wound) and mold it into any solid construct. This action deals 1d12 damage. The construct becomes liquid if the target dies.

 

Healing Blood

Starting at 10th level your vampire blood contains healing properties, deal 1D4 damage to yourself and heal 1d20+Con modifier to one person with half or less their max HP. You can use his x number of times in between every short or long rest.

X= half your current level.

Creatures of the Night

Starting at 9th level, your relation to dark creatures gives you power over weaker creatures of the night. As an action you can call 2d4 swarms of Bats or Rats at night time, or 3d6 wolves if outside. The creatures arrive in 1d4 rounds and obey your spoken commands.

Flight

At 12th level, you gain the ability to Fly. No creature is safe anymore. Your Flying speed is 60 feet.

Previous Versions

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4/17/2022 3:43:38 AM
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