Base Class: Fighter
The House of Kamisato was a prestigious house from a faraway land kind and gracious was the Kamisato Clan that taught their blade work to those outside so it may be passed down from generation to generation. Now you wield this blade art, with a strike too perfect to be parried will you live up to the sword art?
Do you really need to learn fancy blade work when fireball is an option?-Tyr Stormwind
Kamisato Art: Senho
At level 3 as a movement action, you can meld into the ground turning into a mist as your speed is doubled until the start of your next turn. While in Kamisato Art: Senho opponents have disadvantage on attacks against you but you yourself can’t attack. When you leave Kamisato Art: Senho choose one weapon and it will deal cold, force, thunder, fire, acid, or lighting damage for 2 rounds. Kamisato Art: Senho can be used equal to your dexterity modifier. Taking a long rest will reset uses
Kamisato Arts: Hyouka and Kyouka
Two of the most famous sword arts by the Kamisato Clan.
Kamisato Art: Hyuoka
At level 7 as an action you can cause an explosion of a single element in a 30ft radius around you and creatures in the area must make a strength saving throw or take 4d6 cold, force, thunder, fire, acid, or lighting damage and are considered prone until it is your next turn. On a successful save they take ½ damage and aren't considered prone. Kamisato Art: Hyouka can be used equal to your proficiency bonus. Taking a long rest will rest uses.
Kamisato Art: Kyouka
At level 7 as an action, you can move backwards 10 feet without triggering an opportunity of attack and leave behind a , Kamisato Art: Trickery, illusion that will explode when hit with 1d4 cold, force, thunder, fire, acid, or lighting damage. For 3 rounds when you attack it will instead deal 2d6 cold, force, thunder, fire, acid, or lighting damage in a 10ft cone in front of you. Kamisato Art: Kyouka can be used equal to your proficiency bonus. Taking a long rest will rest uses.
Kamisato Arts: Soumetsu and Suiyuu
Two of the strongest skills used by the Kamisato Clan. One to cut foes down quickly the others is to help allies while showing foes why not to mess with your party.
Kamisato Art: Soumetsu
At level 10 as an action you can summon a Seki No To that moves 10ft at the start of each turn. If the Seki No To hits something it will stop moving and deal 2d6 cold, force, thunder, fire, acid, or lighting damage at the start of each turn. After 4 turns or if it has moved 40ft it will explode dealing 6d6 cold, force, thunder, fire, acid, or lighting damage to creatures in a 30ft radius that failed a dexterity saving throw. On a successful save creatures take half damage. Kamisato Art: Soumentsu can be used 3 times before needing to take a long rest to replenish uses.
Kamisato Art: Suiyuu
At level 10 as an action you can unveil a garden of purity that expands to a 50ft radius centering you. Allies in the garden deal an extra 1dX* and have their speed increased by 5ft. Enemies in the garden are bombarded with Bloom Elemental Blades and take 1d6 cold, force, thunder, fire, acid, or lighting damage at the start of each turn. The garden lasts for 4 rounds. Kamisato Art: Suiyuu can be used 3 times before needing to take a long rest to replenish uses.
*dx = respective dice that is needed.
Perfect Strike
At level 15 you can sacrifice all your extra attacks to gain advantage on your next weapon attack. If this hits it is considered a critical hit and you add a number of d6s equal to your strength modifier. If you rolled a 20 on the attack then add d6s equal to double your strength modifier instead. This can be used once every short rest.
Elegances Comes Power
- At level 18 Kamisato Art: Soumentsu will now summon two extra Seki No Tos that deal 1d6 damage upon contact with a creature and will explode dealing 4d6 cold, force, thunder, fire, acid, or lighting damage to creatures in a 20ft radius that failed a dexterity saving throw. Or half on a successful save.
- At level 18 Kamisato Art: Suiyuu will now also heal allies including yourself for 2d6 and Bloom Elemental Blades will deal 2d6 cold, force, thunder, fire, acid, or lighting damage instead.
Comments