Base Class: Ranger
It was a relatively ordinary day when you first made this wondrous drink. A sweet fizzy liquid with a pink-orange tinge and the flavour of peach. It was the best thing you've ever tasted. Whether to make more for yourself or to share the love of this drink with others, you now journey in the name of peach soda.
Portable Party
At 3rd level, the blessing of peach soda allows you to produce peach soda anywhere, without needing most of the ingredients.
By touching some clean drinkable water, you can convert it into peach soda. No action is required. You can convert at most 1 gallon (4.5 L) total of water this way, and all use is regained when you finish a long rest. If the water is dirty, poisoned, contaminated, or otherwise unclean, this fails without expending any use. This feature attempts to convert the entire body of water or all water in the container. If the volume is too large, it also fails without expending any use.
Instant Fish
Fishing takes time, and you don't have time for that. You have peach soda to be making and drinking.
Starting at 3rd level, you can draw upon the power of the sea to summon a large fish, using an action. Choose a space you can see within 15 feet to summon the fish to. The fish has a weight of 4d6 + your Wisdom modifier pounds. You can choose whether it falls gently or is summoned at high speed. If summoned at high speed and there is a creature at the summon location, all creatures at the summon location must make a Dexterity saving throw against your spell save DC. On a failed save, they take magical bludgeoning damage equal to the fish's weight in pounds. Once you use this feature, you cannot use it again until you finish a short or long rest.
The fish is of a common species, and alive when summoned. 2 pounds of fish as food is enough to sustain 1 person for 1 day.
Fast Bubbling
Peach soda wouldn't be peach soda without the fizz. Magical bubbles enhance your movement.
Starting at 7th level, while you are underwater, your walking speed is automatically converted to swimming speed, as bubbles surround you and help you move. You can also breathe underwater, as magical bubbles constantly supply you with air.
Peach Barrier
Peach flavour makes peach soda. Magical peachy energy protects you and your friends.
Starting at 7th level, you can use your reaction to add your Wisdom modifier to a Dexterity saving throw made by you or a creature within 30 feet of you. You can use this feature a number of times equal to your Ranger level. You regain all uses when you finish a long rest.
Crab Cake
Crab cakes are delicious, and taste even better with peach soda. Inspired by crab cakes, you learn a technique to bind your foes.
Starting 11th level, you can use an action to cause a creature you can see within 120 feet of you to be caked with magical crab claws. For every 5 feet of movement the target uses, they take 1d8 force damage. This effects ends after 10 minutes or after it has dealt 25d8 damage (corresponding to 125 feet of movement). It also triggers on teleportation based on the teleportation distance, and if the target moves to another plane, they take all remaining damage immediately.
Once you use this feature, you cannot use it again until you finish a short or long rest.
Shrimp Cracker
Shrimp crackers are a delicious snack that pairs well with peach soda. You decided to become a different kind of shrimp cracker.
At 15th level, you learn a technique to crack the shells of the toughest beasts. When you hit a creature with a weapon attack and the creature has 18 AC or higher, you deal an additional 1d6 thunder damage. For each 2 AC above 18 (so at 20, 22, 24, etc.) the additional damage increases by 1d6.
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