Base Class: Warlock
Your patron is a mysterious entity who is the manifestation of the fates themselves. They are older than the gods themselves and are responsible for weaving the fabric of reality. They exist in entropy and quantum randomness of reality. They are endlessly entertained by the plights of mortals and will twist fate to further their own entertainment. They will occasionally grant this ability to mortals; mortals lack the ability to effectively wield this power without bending chance too far and snapping the tension in the fabric of reality. When reality snaps chaos will ensue and Aren'Geesus is entertained.
Gamblers and others who play games of chance will often envoke Aren'Geesus's name when making risky plays.
Expanded Spell List
The Aren'Geesus lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.
Great Old One Expanded Spells
| Spell Level | Spells |
|---|---|
|
1st |
Bless, Bane |
|
2nd |
Aid, Nathair's Mischief |
|
3rd |
Beacon of Hope, Create Food and Water |
|
4th |
Polymorph, Death Ward |
|
5th |
Legend Lore, Skill Empowerment |
Bending Reality
Starting at 1st level, you can manipulate the forces of chance and chaos to gain advantage on one attack roll, ability check, or saving throw; Once you do so, increase your entropy charge by 1. You can use a reaction to empose advantage/disadvantage on one attack roll, ability check, or saving throw to another creature that you can see; Once you do so, increase your entropy charge by 2.
Any time your entropy charge is greater than 0, the DM can have you roll an Entropy Surge Check immediately after you make an action, bonus action, reaction, or fail an Entropy Surge Check inside or outside of combat. Each time you roll an Entropy Surge Check reduce your entropy counter by 1. Each time you make a short rest reduce your entropy counter by 1 and reduce your entropy counter by 2 for a long rest.
If you fail the Entropy Surge Check you must roll on the Entropy Surge Table**
The DC of the Entropy Surge Check is equal to your entropy charge count multiplied by your level modifier [DC = entropy charge * level moifier]. If the DC of the Entropy Surge Check is ever equal to or greater than 20 immediately roll an Entropy Surge and reduce your entropy charge by 1.
Level Modifier Table
- Level 1 --> 10
- Level 2 -->9
- Level 3 --> 7
- Level 5 --> 5
- Level 8 --> 3
- Level 13 --> 2
- Level 20 --> 1
**Use the Wild Magic Surge Table for the Entropy Surge Table
Impose Luck
Starting at 6th level, you have the ability to alter the luck of others using Aren'Geesus's magic. When another creature you can see makes an attack roll, an ability check, or a saving throw, you can use your reaction and gain 2 entropy charges to roll 1d4 and apply the number rolled as a bonus or penalty (your choice) to the creature’s roll. You can do so after the creature rolls but before any effects of the roll occur.
Chaotic Resistance
Starting at 10th level, you gain resistance to a random damage type, every time you long rest the damage type changes. You can give other creatures the resistance for 1 entropy charge each. Their resistance will last until you long rest again. If a creature is already resistant to the damage type Chaotic Resistance will make them immune.
After a long rest roll a D12 to determine what damage type you will be resistant to
- None
- Acid
- Poison
- Fire
- Cold
- Radiant
- Necrotic
- Lightning
- Thunder
- Force
- Psychic
- Slashing, Piercing, and Bludgeoning
Charm Reality
At 14th level, you gain the ability to charm the fabric of reality. Gain 2 entropy charges and you can add your charisma modifier to any attack roll, ability check, or saving throw in addition to sill modifier you would normally receive
Previous Versions
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4/18/2022 1:14:53 AM
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Coming Soon
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