Monk
Base Class: Monk

hi

Spectral Bonds

You can harness the ability of ki to make special attacks 

  • spectral thrust 

you make an attack to hit costing 1 ki point if you hit you deal normal damage if there is any enemies behind the first enemy in a ten foot line they take 1d6 force damage no hit hit needed.

  •  spectral throw 

 The attack an enemy at a range of 60 foot rolling to hit with said weapon and normal damage for said ie if you thrown a short sword you would roll to hit with that short sword and roll damage with that short sword this cost one ki point

Spectral throw

The attack an enemy at a range of 60 foot rolling to hit with said weapon and normal damage for said ie if you thrown a short sword you would roll to hit with that short sword and roll damage with that short sword this cost one ki point

Spectral Thrust

you make an attack to hit costing 1 ki point if you hit you deal normal damage if there is any enemies behind the first enemy in a ten foot line they take 1d6 force damage no hit hit needed.

 

Chain Manoeuvers

You are a monk who has made the ability to preform special attacks

  • chain slash 

you attack hitting everything in a 10 foot cone the attack stops when you miss the damage dose 1d6 slashing damage this cost 1 ki point 

  1. Chain Spin

As an action you can costing one ki point make 10 foot cone in which enemy’s cannot pass without a dex save beating your ki save dc if they fail they stop in front of your wall take 1d6 slashing damage and their remaining movement is halfed till their next turn if they pass they move pass you successfully and the chain spin ends your chain spin last till your next turn

Chain Slash

you attack hitting everything in a 10 foot cone the attack stops when you miss the damage dose 1d6 slashing damage this cost 1 ki point 

Chain spin

As an action you can costing one ki point make 10 foot cone in which enemy’s cannot pass without a dex save beating your ki save dc if they fail they stop in front of your wall take 1d6 slashing damage and their remaining movement is halfed till their next turn if they pass they move pass you successfully and the chain spin ends your chain spin last till your next turn

Coils

You use your chain to coil round your enemy

  • reach grapple 

you can grapple an enemy at a 10 foot reach using dexterity (acrobatics)  you cannot attack with your chain weapon while grappling attack 

 

  • Tug

At a range of ten foot you can coil you weapon around your enemy’s leg and tug they must make a dexterity  save against you ki save dc if they fail they are knocked prone 

Reach Grapple

you can grapple an enemy at a 10 foot reach using dexterity (acrobatics)  you cannot attack with your chain weapon while grappling attack 

Tug

At a range of ten foot you can coil you weapon around your enemy’s leg and tug they must make a dexterity  save against you ki save dc if they fail they are knocked prone 

Focused ki

As bonus action you can spend one ki point to Focus your give the following benefits for one minute 

when rolling to hit add extra 1d4 

When rolling damage add an extra 1d6

Spectral chains armor

Spectral chains coli around you as invisible armour give if you a permanent plus 2 you your ac

Everything’s connected

when you kill an enemy with Damage dealt by any feature form this class you gain 1 ki point back

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