Base Class: Monk
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Spectral Bonds
You can harness the ability of ki to make special attacks
- spectral thrust
you make an attack to hit costing 1 ki point if you hit you deal normal damage if there is any enemies behind the first enemy in a ten foot line they take 1d6 force damage no hit hit needed.
- spectral throw
The attack an enemy at a range of 60 foot rolling to hit with said weapon and normal damage for said ie if you thrown a short sword you would roll to hit with that short sword and roll damage with that short sword this cost one ki point
Spectral throw
The attack an enemy at a range of 60 foot rolling to hit with said weapon and normal damage for said ie if you thrown a short sword you would roll to hit with that short sword and roll damage with that short sword this cost one ki point
Spectral Thrust
you make an attack to hit costing 1 ki point if you hit you deal normal damage if there is any enemies behind the first enemy in a ten foot line they take 1d6 force damage no hit hit needed.
Chain Manoeuvers
You are a monk who has made the ability to preform special attacks
- chain slash
you attack hitting everything in a 10 foot cone the attack stops when you miss the damage dose 1d6 slashing damage this cost 1 ki point
- Chain Spin
As an action you can costing one ki point make 10 foot cone in which enemy’s cannot pass without a dex save beating your ki save dc if they fail they stop in front of your wall take 1d6 slashing damage and their remaining movement is halfed till their next turn if they pass they move pass you successfully and the chain spin ends your chain spin last till your next turn
Chain Slash
you attack hitting everything in a 10 foot cone the attack stops when you miss the damage dose 1d6 slashing damage this cost 1 ki point
Chain spin
As an action you can costing one ki point make 10 foot cone in which enemy’s cannot pass without a dex save beating your ki save dc if they fail they stop in front of your wall take 1d6 slashing damage and their remaining movement is halfed till their next turn if they pass they move pass you successfully and the chain spin ends your chain spin last till your next turn
Coils
You use your chain to coil round your enemy
- reach grapple
you can grapple an enemy at a 10 foot reach using dexterity (acrobatics) you cannot attack with your chain weapon while grappling attack
- Tug
At a range of ten foot you can coil you weapon around your enemy’s leg and tug they must make a dexterity save against you ki save dc if they fail they are knocked prone
Reach Grapple
you can grapple an enemy at a 10 foot reach using dexterity (acrobatics) you cannot attack with your chain weapon while grappling attack
Tug
At a range of ten foot you can coil you weapon around your enemy’s leg and tug they must make a dexterity save against you ki save dc if they fail they are knocked prone
Focused ki
As bonus action you can spend one ki point to Focus your give the following benefits for one minute
when rolling to hit add extra 1d4
When rolling damage add an extra 1d6
Spectral chains armor
Spectral chains coli around you as invisible armour give if you a permanent plus 2 you your ac
Everything’s connected
when you kill an enemy with Damage dealt by any feature form this class you gain 1 ki point back
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