Base Class: Artificer
You care not for precise science and engineering. Instead, you focus on weaving the enormous magical power of the universe into slapdash inventions that can wield devastating power to potentially disastrous results.
Tool Proficiency
You gain proficiency in brewer’s supplies. If you already have this proficiency, you gain proficiency with one other type of artisan’s tools of your choice.
Unpredictable Malfunction
Fragile Fabrication
Potent Variables
Refined Malfunction
At 9th level, whenever you roll on the Wild Magic Surge table, after you see the result, you can choose to roll again. If you do, you must take the result of the second roll.
Convenient Malfunction
At 15th level, whenever you would roll on the Wild Magic surge table, you can choose to instead pick an option on the table and have that be the result. Once you use this feature, you can’t do so again until you finish a short or long rest.
Experimenter Spells
You always have certain spells prepared after you reach particular levels in this class, as shown in the Experimenter Spells table. These spells count as artificer spells for you, but they don’t count against the number of artificer spells you prepare.
Experimenter Spells
| Artificer Level | Spell |
|---|---|
|
3rd |
|
|
5th |
|
|
9th |
|
|
13th |
|
|
17th |
Comments