Paladin
Base Class: Paladin
Tenets of Memento Mori

Though the exact words and strictures of the Oath of Memento Mori vary, paladins of this oath share these tenets.


Balance. When you know of a disturbance in nature or order, you must takes steps to correct the problem.
Cycle of Life and Death. You will not allow the resurrection of those who have fallen by natural means(i.e. old age) or any unnatural extension of life(i.e. undead, becoming immortal), even if they are family, friend, or loved one as everyone must die eventually.

Channel Divinity

When you take this oath at 3rd level, you gain the following two Channel Divinity options.

Inevitability of Death - As an action, you may call upon death, preventing certain creatures from forestalling their death. Creatures of your choice within 60 feet of you must succeed on a Constitution saving throw or may not be healed or revived/resurrected for 1 hour. 

Life and Death - As an action, you may transfer life between creatures. Choose a creature that you can see within 30 feet of you. That creature must make a Constitution saving throw or can choose to automatically fail. If the creature fails its saving throw, it takes 2d6 Necrotic damage or half as much on a success. Choose any other creature that you can see within 30 feet of you to regain hit points equal to the Necrotic damage dealt. This damage increases by 1d6 when you reach 5th level (3d6), 11th level (4d6), and 17th level (5d6).

Oath Spells

You gain oath spells at the paladin levels listed.

Oath of Memento Mori Spells
PALADIN LEVEL SPELLS

3rd

spare the dying, toll the dead, cure wounds, hex

5th

gentle repose, wither and bloom

9th

bestow curse, vampiric touch

13th

divination, blight

17th

enervation, hallow

Death Smite

When you choose this oath, you may choose to deal necrotic damage instead of radiant damage with your Divine Smite.

Remembrance

Starting at 7th level, you can always remember details about any creature that has died in your presence. You have advantage when rolling ability checks to recall information about such creatures.

Remember Death

Beginning at 7th level, the inevitability of death physically represses your enemies. Any creature you choose that you can see within 10 feet of you lose any resistances to Necrotic damage.

At 18th level, the range increases to 30 feet and those creatures lose any immunities to Necrotic damage as well.

 

Time of Death

At 15th level, you can see the remaining natural lifespan of any creature that you can see within 30 feet of you. This lifespan appears above the creature's head and is shown in years:day:hours.

Death Approaches

Starting from 15th level, you can choose to have the damage types of your weapon attacks and spells deal Necrotic damage instead.

Memento Mori

At 20th level, as an action, you wear the cloak of death, reminding your enemies of their inevitable demise and demoralizing them. All creature except certain creatures that you exclude within 30 feet of you have disadvantage on all rolls. 

This aura lasts for 1 minute and once you use this feature, you can’t use it again until you finish a long rest.

Previous Versions

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