Base Class: Sorcerer
Let this power within you virbate
Sound Control
Soul Points:
Cha+ 10+Prof
Sound actions
Booming Echo: Add thunder damage 2d12 to all spells Cost 3 points
Sonic Blast: 1d8 sonic blast +7 Crit 15-20 x3 Cost 1 Point per blast
NMR
If Material around is known roll investigate check twice and combine: the result is equal to the amount of material at hand and is how much can be changed into another substance.
To Convert Cast 1 Sound point per every 10 materials.
Combine Meta Magic +1 sound points or media added
Cant Run From it
Sound Action Two
Displace Range Touch attack +6 if hits opponent is under displacement spell for 1d6 rounds but is considered paralyzed. Cost 8 sound points
Echo Attack: Melee attack +6 to hit does 4d8 thunder damage 12 sound points
Revive By Sound if dead or brought to zero at cost of 20 sound points come back from dead in 2d4 rounds
Sonic Flash
Sonic Techniques
Each is used once per day
Sonic Sword
Sonic Shield
Sonic Lance
One with Sound
Sound Action Three
10 Sound Points
Silence: No sound can be made all within must make Wis Save of 22 or lose 12 sanity
10 Sound Points
Break the sound barrier: All Sound breaks causing all within 120 feet to take 12d4 Thunder damage
20 Sound Points:
Stop The Beat: Stop the beat of organ that gives life Con Save 24 or death or organ failure
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