Sorcerer
Base Class: Sorcerer

Let this power within you virbate

Sound Control

Soul Points:

Cha+ 10+Prof

Sound actions

Booming Echo: Add thunder damage 2d12  to all spells Cost 3 points 

Sonic Blast: 1d8 sonic blast +7 Crit 15-20 x3 Cost 1 Point per blast

NMR

 If Material around is known roll investigate check twice and combine: the result is equal to the amount of material at hand and is how much can be changed into another substance. 

To Convert Cast 1 Sound point per every 10 materials.

Combine Meta Magic +1 sound points or media added

Cant Run From it

 Sound Action Two 

Displace Range Touch attack +6 if hits opponent is under displacement spell for 1d6 rounds but is considered paralyzed. Cost 8 sound points

Echo Attack: Melee attack +6 to hit does 4d8 thunder damage  12 sound points 

Revive By Sound if dead or brought to zero at cost of 20 sound points come back from dead in 2d4 rounds 

Sonic Flash

Sonic Techniques

Each is used once per day

Sonic Sword

Sonic Shield 

Sonic Lance

One with Sound

 Sound Action Three 

10 Sound Points

Silence: No sound can be made all within must make Wis Save of 22 or lose 12 sanity 

10 Sound Points

Break the sound barrier:  All Sound breaks causing all within 120 feet to take 12d4 Thunder damage

20 Sound Points:

Stop The Beat: Stop the beat of organ that gives life Con Save 24 or death or organ failure

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