Base Class: Cleric
The deity's of the protection domain follow the dogma of the strong protecting the weak. A cleric of the protection domain may channel divine energy to shield those around them from harm.
Bonus Proficiency
When you choose this domain at 1st level, you gain proficiency with heavy armor.
Protect the Weak
Also starting at 1st level, as a reaction when an ally within 30 feet of you his hit by an attack, you may expand a spell slot to grant that ally a +5 to AC that lasts until the beginning of your next turn.
Channel Divinity: Protective Shroud
Starting at 2nd level, you can use your Channel Divinity to absorb the dame of those around you.
As a reaction when an ally within 30 feet of you is hit by an attack, you present your holy symbol and evoke divine protection. As a reaction, choose any number of individuals within 30 feet of you. Those individuals gain resistance to all bludgeoning, piercing, slashing and one additional type of damage of your choice. This resistance lasts until the beginning of your next turn.
Improved Protect the Weak
Beginning at 6th level, When you expand a spell slot of 2nd level or higher for your Protect the Weak the target gain 1d6 temporary hit points for every level above 1st.
Divine Strike
At 8th level, you gain the ability to infuse your weapon strikes with divine energy. Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d8 radiant damage to the target. When you reach 14th level, the extra damage increases to 2d8.
Guardian Shroud
You gain resistance to bludgeoning, piercing, and slashing damage caused by nonmagical attacks.
Previous Versions
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