Warlock
Base Class: Warlock

Your patron is a gynosphinx, a divine guardian of ancient secrets and forgotten lore. Though these wise sentinels were charged by the gods with protecting treasure, many older, more powerful sphinxes have agendas of their own. Any seeking to form a pact with a gynosphinx should be quick of mind and pure of intention, lest the riddles and trials of their would-be patron leave them dead before their adventure even begins.

Expanded Spell List

The gynosphinx lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.

Fiend Expanded Spells
Spell Level Spells

1st

detect magic, identify

2nd

locate object, zone of truth

3rd

clairvoyance, remove curse

4th

freedom of movement, greater invisibility

5th

legend lore, teleportation circle

Knowledge of the Sphinx

Starting at 1st level, your patron shared some of its extensive knowledge with you. You gain proficiency in one skill, tool, or language of your choice. When you complete a long rest, you can replace this proficiency with another. Beginning at 6th level, you can replace this proficiency when you complete a short rest.

Time Walk

Starting at 6th level, your patron grants you access to some of its time magic, allowing you to affect the present. When you roll initiative and are not surprised, chose a number of creatures you can see within 60 feet of you up to your charisma modifier (minimum of 1). Those creatures re-roll their initiative.

Once you use this feature, you can’t do so again until you finish a short or long rest.

Temporal Displacement

At 10th level your patron grants you more of its time magic, allowing you to affect the future. As an action, you can send a creatures you can see within 60 feet of you forward in time. They disappear from the space they were occupying and become incapacitated for the duration. At the end of your next turn, the creature reappears in the space it left or in the nearest unoccupied space if that space is occupied. Upon reappearing, the creature must make a Wisdom saving throw against your warlock spell save DC. On a failed save, the creature has disadvantage on attack rolls and ability checks for one round.

Once you use this feature, you can’t do so again until you finish a short or long rest, unless you expend a Warlock spell slot to use it again.

Reactionary Reflow

At 14th level your patron entrusts you with the ability to alter the past. When a creature you can see within 60 feet of you would take damage, you may use your reaction to alter time so that the targeted creature was elsewhere instead.
The targeted creature may move up to half its movement speed without provoking opportunity attacks, potentially moving out of range of the attack.

Once you use this feature, you can't use it again until you finish a short or long rest, unless you expend a Warlock spell slot to use it again.

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