Druid
Base Class: Druid

A Druid who is in the Circle of the Gloomhollow is known as a Gloomtouched.

Gloomtouched. A person that is touched by the Gloomhollow at a young age, it is unknown whether this person will create a tragedy or alleviate suffering. often times Gloom touched will have root-like marking that crawl up their legs

The Gloomhollow's roots run deep, not simply in the soil it inhabits, but in the lives, it directly affects. The Gloomhollow feeds off of negative energy, suffering, pain, and fear. And, in return, gives healing, light, and hope. The Gloomtouched does the same thing, taking suffering and pain from foes and allies, turning it into healing and longevity. 

Roots of Gloom

THIS FEATURE REPLACES WILDSHAPE

THIS FEATURE REPLACES WILDSHAPE

Expending a use of Wildshape, the Gloomtouched latches roots of agony and hope from their core to the allies and enemies around.

Any damage that is done to any creature within 30ft radius is stored as AGONY. When using Roots Of Gloom your agony is equal to 1/3rd your MAXHP

Agony Explained:

  • Agony is a resource gained by allies and enemies suffering damage it is calculated by (total damage received /2)
  • Agony can be safely stored equal to the character's max HP
    • After the "Safe Limit" of Agony is reached, the character can store additional agony up to twice their max HP. 
    • each time damage is stored past the Safe Limit, You must make a concentration check or take damage equal to the newly stored damage

As a bonus action, you can expend any amount of agony to produce the following effects

Shared Suffering.  You empty out your pool of Agony completely and Divide the stored damage equally to creatures of your choice within a 30ft radius

Rooted Endurance. You can expend Agony at a 2:1 Ratio to give any number of creatures of your choice within a 30ft radius temporary hitpoints

 

 

Rest & Respite

Starting at 6th level, you learn how to help others gain rest and sleep. Creatures up to half your druid level have Short and Long rest times split in half 

Rooted in Evil, Grown in benevolence

Druid Level Spells
2nd chill touch
3rd blindness/deafness, gentle repose
5th animate dead, gaseous form
7th blight, confusion
9th cloudkill, contagion

Branch of Bloom

At 10th level, You learn how to utilize your Agony further. as a bonus action you expend a number of Agony, this is how many hit points of creatures this spell can affect. Creatures within 20 feet of a point you choose within range are affected in ascending order of their current hit points. The creatures are affected by one of the following effects:

Hypnotic Spores.   Any creature affected by the spores takes 1d6 damage and becomes confused for 1d4 rounds

Bursting Spores.  Any Creature affected by these spores is throttled backward by exploding spores, taking 2d6 damage and being forced 5 ft in the druid's chosen direction.

 

 

Bloom of Doom

You may expend an additional charge of wild shape to enact the following

you summon a small spectral GloomHallow tree at a point you can see within 60ft. This tree now acts as a second point for collecting Agony. This Tree stores another Max HP worth of Agony. This Pool can be tapped into up to 120ft away. You may also cast spells from this Tree.

Doom Bloom. You expend Any multiple of Maximum HP bars ({{maxhp}} agony) worth of Agony to cause the Tree to explode in Radiant and Necrotic damage. For each full health bar spent you cause 4d10  Radiant and 4d10 Necrotic Damage in a 30ft radius.

 

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