Paladin
Base Class: Paladin

Oath of the Celestial Knight

Celestial Knights are warriors who use their formidable powers to keep peace in the Realm. They use contemplation, meditation, and arcane knowledge to harness the cosmic energies surrounding all things. These knights form a special bond with a celestial steed who assists them in their endeavors.

Tenets of the Celestial Knights

Be brave in the face of evil.

Use knowledge to keep the peace.

Speak the truth even if it leads to your death.

Protect the innocent and safeguard the helpless.

Channel Divinity

You gain two Channel Divinity options:

1. Celestial Steed: You may summon a celestial steed. This functions as the find greater steed spell except the creature has hit points equal to 5 + 5x your paladin level in hit points. When you cast a spell targeting yourself, you can also affect your steed with the spell if it is within 30’ of you. You can’t bond with another mount at the same time.

2. Eldritch Storm. A hail of luminescent balls of force pound to the ground in a 20-foot-radius, 40-foot-high cylinder centered on a point within range. Each creature in the cylinder must make a Dexterity saving throw. A creature takes 2d8 force damage on a failed save, or half as much damage on a successful one. When you cast this spell using a spell slot of 2nd level or higher, the force damage increases by 1d8 for each slot level above 1st. The spell level equals the maximum level paladin spell the character may cast.

Oath Spells

You gain oath spells at the paladin levels listed.

Celestial Knight Spells
Paladin Level Spells

3rd

magic missile, shield

5th

misty step, shatter

9th

dispel magic, lightning bolt

13th

dimension door, fire shield

17th

arcane hand, telekinesis

Eldritch Lore

You have studied the arcane energies that permeate the cosmos. You gain proficiency in the arcana skill.

Eldritch Ward

Beginning at 7th level, cosmic power lies so heavily upon you that it forms an eldritch ward. You and friendly creatures within 10 feet of you have resistance to damage from spells.

At 18th level, the range of this aura increases to 30 feet.

Empower Spells

At 15 level, you can empower your spells with might of Celestian. You gain a bonus to your spell attack and a spell save DC equal to your Charisma modifier. You may do this a number of times equal to your charisma modifier. Once these uses are spend you may recover them after a long rest.

Celestial Champion

At 20 level, once per long rest, you and your beast are transformed by the power of the cosmos. For 1 minute, you and your warbird gain the following benefits:

  • You and your steed increase in size by one category and gain a damage bonus of 1d8 with melee attacks.
  • You and your steed gain 10 temporary hit points at the start of each of your turns as long as you have at least 1 hit point, and your movement speed increases by 10 feet.
  • All spells are cast at 1 spell level higher than the slot used for the casting.

Previous Versions

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