Base Class: Paladin
The Oath of Revelry embodies a paladin’s dedication to celebration and levity. Considered something of outsiders among the other oaths known for order and solemnity, paladins who swear this oath believe in the pursuit of pleasure. Sometimes called grinning knights or merrymakers, these paladins will be found honoring their gods through festivals and feasts. They lift their swords against those who seek to break the spirit of others, believing the right to joy to be sacred.
Tenets of Revelry
The Tenets of Revelry inspire a paladin to prioritize and protect merriment, maintaining the unending party.
Celebrate Life. Eat, drink, and be merry. If life can’t be enjoyed, what’s the point?
Welcome Others. You make friends wherever you go, and the party always has room for more.
Safeguard Freedom. From excess responsibilities to subjugation, there are forces that would stand in the way of celebration. Fight against these forces, protect people’s ability to delight in life.
Channel Divinity
When you take this oath at 3rd level, you gain the following two Channel Divinity options.
Reveler’s Resistance: You can use your Channel Divinity to fortify your allies with the spirit of celebration. As an action, you can choose a number of creatures you can see within 30 feet of you, up to a number equal to your Charisma modifier (minimum of one creature). For 1 minute, you and the chosen creatures have advantage on Dexterity, Constitution, and Charisma saving throws.
Rebuke the Killjoys: As an action, you can use your Channel Divinity to punish enemies with the drawbacks of revelry. Choose one creature within 60 feet of you that you can see. That creature must make a Constitution saving throw.
On a failed save, the creature is incapacitated and cannot take actions or reactions. The creature may repeat this saving throw at the end of their turns to end this effect.
On a successful save, the creature’s speed is halved for 1 minute or until it takes damage.
Oath Spells
You gain oath spells at the paladin levels listed.
Oath of Revelry Spells
| Paladin Level | Spells |
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3rd |
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5th |
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9th |
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13th |
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17th |
Aura of Indulgence
Starting at 7th level, your propensity for decadence spreads to those around you while you aren’t incapacitated. When you or any friendly creature within 10 feet of you regains hit points, you can treat any dice rolled to determine the hit points you regain as having rolled their maximum value.
At 18th level, the range of this aura increases to 30 feet.
Jovial Spirit
At 15th level, you’ve learned to resist effects that threaten to dampen your cheerful mood. When you fail a saving throw, you can use your reaction to choose to succeed instead. Once you use this feature, you can’t use it again until you finish a long rest.
Life of the Party
At 20th level, you become a champion of festivity. As an action, you gain the following benefits for 1 minute:
When you cast a paladin spell with a casting time of one action that targets only one creature, you can use your bonus action to have the spell target one more creature.
Enemy creatures within 10 feet of you have disadvantage on any attack rolls against you.
Once you use this feature, you can’t use it again until you finish a long rest.
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