Bard
Base Class: Bard

If bards are storytellers, then it is the medium by which they tell those stories which really bring them to life. While other colleges focus on stories of great valor or tales of esoteric lore, the College of The Performing Arts is less concerned with the nature of the story than on the way in which it is told. 

Bards of this college understand that stories have the greatest power when told as a spectacle. Song, Dance, and all manner of expert choreography and theatrical elements come together to make there stories truly memorable - and to spread the magic of those stories further than any other.

Fancy foot work

You are a master at all types of performances as well as fine motor skills required for them . At lvl 3 When you make a Charisma (performance) or dexterity  (sleight or hand) check, you can treat a d20 roll of 9 or lower as a 10.

Unsettling performance

You can spin words laced with magic as you sing or move in a way that unsettle’s a creature and cause it to doubt itself. As a bonus action, you can expend one use of your Bardic Inspiration and choose one creature you can see within 60 feet of you. Roll the Bardic Inspiration die. The creature must subtract the number rolled from the next saving throw it makes before the start of your next turn.

Infallible innaby

At level 6 Your exciting performance is so amazing and inspirational that others feel driven to succeed. When a creature adds one of your Bardic Inspiration dice to its ability check, attack roll, or saving throw and the roll fails, the creature can keep the Bardic Inspiration die.

Expert Choreography

At 6th level, you gain the ability to cloak yourself in shadows, you are visable as you perform your intimidating dance. The spotlight is on you. As a bonus action, you cast cause fear, without expending a spell slot,  and you take on an appearance of a fearsome warrior or dangerous monster for 1 minute or until your concentration ends (as if you were concentrating on a spell). During this time, you can cast fear as a bonus action on each of your turns, without expending a spell slot. This has a range of 60ft and if successfully fear 1 enemy then get 1 bardic inspiration die back this doesn’t stack with itself 
Once you use this feature, you can’t use it again until you finish a long rest.

Inspiring Performance

your performances are nothing short of magical and their effects have the potential to inspire the masses Beginning at 14th level, When you roll a natural 20 on a perform check, your performance inspires those around you.

Choose a number of allies equal to your proficiency bonus, who can see or hear your performance. Each of these allies gains one bardic inspiration die. This does not count against the number of uses you have left of your bardic inspiration feature. Once you use this feature you must complete a long rest before you can use it again.

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