Barbarian
Base Class: Barbarian

Some people get lost in the tides, some others rise from them to steal. Barbarians that walk this Path have learned to connect and command the spirits of the sea and use their powers to take advantage over others.

Aquatic Companion

Starting when you choose this path at 3rd level, you can command sea life to do your bidding. Your companion can be called as an action, to the cost of 2 of your rage uses. As a bonus action on your turn you can command the companion to use its action as you want. The companion lasts for 10 minutes or until the player commands it to leave. To call the creature you need to be at least 50 feet near sea or lagoon water and it can appear only inside of water. Your aquatic companion options are a Reef Shark, a Giant Sea Horse or a Giant Octopus.

Ghostwater Travel

Beginning at 3rd level, you can burst into water then materialize somewhere else as an action. You magically teleport along with any equipment you are wearing or carrying, up to 60 feet to an unoccupied space you can see.

Form of Depths

Reaching 6th level, you gain the ability to show your true self in the darkness of the night. Expending a use of your rage, while under the moonlight, you can transform in a rotten ghost form. When you do so, you are granted with the abilities of the drowned causing fear to the surounding creatures. When you transform creatures within 30 feet that can see you, must suceed a Wisdom saving throw with a DC of 8 + your proficiency bonus + you Constitution modifier or be frightened towards you. Creatures that have seen this form in the past are immune to this effect. While in this form you gain 10 feet flying speed and a +2 bonus to your damage when you hit an attack against a creature that is frightened towards you. You also get a swimming speed equal to your walking speed and you can breath underwater.

Eyes of the Depths

Reaching 10th level your aquatic companion options are extended to a Hunter Shark, a Giant White Mooray Eel and a Giant Tentacle if you expend 3 rage uses. You are also granted with the ability to transfer your conciousness to your companion as an action or at the time it appears. While doing so you gain Blinsness and Deafness and are unable to controll your body. Having your conciousness tranfered gives you the ability to see and hear through the companion and take actions as it. After 10 minutes or when the companion is killed your conciousness is automatically tranfered back to your body. You can tranfer your conciousness back to your body as a bonus action.

Tides of the Rotten

Starting at 14th level you gain the ability to command sea itself, making it help you during battles. By expending 5 uses of your rage you can cause the harmony of the waters to stop calling a huge tide when you are 50 feet within sea or lagoon water. When you do so, choose a 20 feet long and 40 feet long area that is at least 50 feet near you and is filled with water, causing a tide to rise from it. Creatures in that area except you and your aquatic companions must suceed a Strength saving throw or take 15d10 bludgeoning damage, pushing 15 feet towards the direction of the tide and making them proned.

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