Base Class: Druid
Druids of this circle gain increased benefits to wild shapes of medium and larger. Every 5th level(5,10,15,20) the druid gains a buff to wild shape granting increased AC, HP and STR.
armor class bonus is capped at 23
Hit Points are capped at 125
Strength is capped at 30.
The wild shapes that are affected by this stat increase are considered to be one size larger than their normal size.
As a bonus action the druid can change into or out of wild shape.
To cast a spell the druid must make a successful Arcana and Wisdom check DC16 or better and will cost 2 spell slots. if the wisdom check fails the druid still losses 2 spell slots.
At 5th level the druid gains 1/4 of their AC (to a max of 23),HP( to a max of 125) and STR(to a max of 30) to wild shape of medium and larger size
At level 10 the druid gains 3/8 of their AC(to a max of 23),HP(to a max of 125) and STR(to a max of 30) to wild shape of medium and larger. wild shapes affected by this ability are considered one size larger.
At level 15 the druid gains 1/2 of their AC(to a max of 23),HP(to a max of 125) and STR(to a max of 30) to wild shape of medium and larger. wild shapes affected by this ability are considered one size larger.
At level 17 the druid gains third attack in wild shape forms of medium and larger
At level 20 the druid gains all of their AC(to a max of 23),HP(to a max of 125) and STR(to a max of 30) to wild shape of medium and larger
Bonus Cantrip/Combat Wild Shape
When you choose this circle at 2nd level, you learn one additional druid cantrip of your choice.
When you choose this circle at 2nd level, you gain the ability to use Wild Shape on your turn as a bonus action, rather than as an action.
Additionally, while you are transformed by Wild Shape, you can use a bonus action to expend one spell slot to regain 1d8 hit points per level of the spell slot expended.
Bonus Attack
bonus attack for wild shape's of medium and larger creatures that don't already have a second attack
Land’s Stride/Circle Forms
Starting at 6th level, moving through nonmagical difficult terrain costs you no extra movement. You can also pass through nonmagical plants without being slowed by them and without taking damage from them if they have thorns, spines, or a similar hazard.
In addition, you have advantage on saving throws against plants that are magically created or manipulated to impede movement.
Starting at level 6 the druids wild shape CR is their level divided by 3
Third Wild Shape
At 10th level the druid gains a third wild shape use. the druid may gain 1 use of wild shape after a short rest, and all 3 uses after a long rest. the druid still only has 4 total uses of wild shape pre day
third wild shapw
At 10th level the druid gains a third wild shape use
Longer Wild Shape Duration
At level 14 the druid my take a point(s) of exhaustion to stay in wild shape for a duration(in hours) equal to to their level. the druid will take 1 point of exhaustion for every 2 hours they stay in wild shape past their normal limit.
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