Barbarian
Base Class: Barbarian

Darkness Unleashed

Starting at 3rd level, your malicious intent draws the attention of dark energies. This darkness takes on various forms that are fueled by special dice called vicious dice.
      Vicious Arts. You learn at 3 vicious arts of your choice, which are detailed under "Vicious arts below" below. You learn 1 additional of your choice at 6th, 10th, and 14th level. Each time you learn a new vicious art you can replace one vicious art with a different one.
      Vicious Dice You have four Vicious Dice, which are d8s. A vicious die is expended when you use it. You regain all your expended v-die when you finish a short or long rest. You gain another vicious dice at 6th and one at 14th level. 
      Saving Throws
Some of vicious arts require the target to make a saving throwto resist its effect. The saving throw DC is calculated as follows:
      Vicious Arts save DC=8+your proficiency bonus + your Constitution or Strength modifier (your choice) 

Darkness Unleash, Creeping Shadows

Starting when you choose this path at 3rd level, while you're raging, you gain resistance to necrotic damage and you enhance the effects of your vicious arts. and gain vicious die to aid your saves. (d10s)

Consuming Rage

Beginning at 6th level, you can’t be charmed or frightened while raging. If you are charmed or frightened when you enter your rage, the effect is suspended for the duration of the rage.

Death's Bridge

The ritual starts once the user concentrates on where the ritual will begin. Within 30 ft of the user shadows pulse and form the corpse and the user is left immobile. The shadow is equally represented by the size of the shadow. (bigger shadow bigger corpse.) At 14th level the corpse acts like a mimic of the user, being a mirror of the caster.  

Eldritch Armor

Starting at 14th level, you formed a symbiotic bond with the darkness that surrounds you.
Whenever you rage, the darkness forms increasing your AC by 5 as it hardens into a mesh. It surrounds the user and supports the user in combat almost acting on its own. When you take damage from a creature that is within 5 feet of you, the creature has to make a Constitution save with a DC of 14 or they take 2d10 necrotic damage.

If you roll a 1 or a 2 on a vicious die, you can re-roll it and must use the new roll. When you roll intimidation and have no vicious die left, you gain 1 vicious die. 

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