Base Class: Barbarian
Some barbarians are fortunate enough to enter the world as a race that is genetically larger and stronger than others. They are sometimes called giants, monsters, or on some occasions they are referred to as a Colossus. A barbarian, who is able to follow this path, when enraged is able to wield a mighty weapon in each hand and can grow in size.
Barbarians who follow this path are emboldened with even more strength providing them even more of a larger than life visage. As a colossal barbarian you will strike fear into all of those who oppose you and will even shake the ground as you move towards your target.
Colossal Presence
Starting when you choose this path at 3rd level, your rage fuels your anger and your strength. This fuel allows you to grow one sizer larger (same effects as the Enlarge/Reduce spell) and it allows you to attack with a two-handed weapon in each of your hands at the same time. Additionally you to may make an additional melee weapon attack the turn it is activated and you may make an additional melee attack after this turn as a bonus action while you are raging. When your rage ends you return to your normal body size and suffer fatigue (same effects as the Slow spell) for ten minutes. If you become enraged again before your fatigue has ended, the effects of the fatigue end at that time. If you choose to use Colossal Presence again, you will become fatigued for 10 minutes after that rage has ended.
Colossal Smash
Starting at 6 level, you have learned that your immense size can be used to shape the land around you and disrupt your enemies. You also increase the distance you can jump by 10 feet.
Thunder Stomp
While you're raging, as an action you may slam the ground around you. This effect acts as the spell thunderwave and is centered on you. The DC for this effect is 8 + your proficiency bonus + your Strength modifier. When you use this ability the area around in you in a 10 ft. radius is considered difficult terrain. Once you have used this feature, you may not use it again until you complete a short rest.
Colossal Might
Starting at 10 level, your sheer size and strength enhance your rage. At the beginning of each of your turns, if you are already raging, your rage damage bonus increases by +1, up to a maximum of your Strength modifier. Additionally, while raging, you are immune to poison damage and you cannot be frightened.
Colossal Defense
Starting at 14th level, you embody what it is to be a colossus, dominating the battlefield with your presence. You are a mountain of endurance, blows seeming to not harm you. When you take damage, you can use your reaction to roll a d12. Add your Constitution modifier to the number rolled, and reduce the damage by that total. You may do this a number of times per long rest, equal to your Constitution modifier.
Previous Versions
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9/21/2020 10:46:53 PM
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2/27/2022 11:34:03 PM
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2/28/2022 10:13:31 PM
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2/28/2022 10:18:16 PM
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4/13/2022 10:01:47 PM
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4/27/2022 10:22:38 PM
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3.0
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