Rogue
Base Class: Rogue

Gunners are armed goons and sniper assassins. They usually serve as guards for very rich nobles, or they are talking jobs from shady and desperate people to plant a bullet into a target's skull. Their pay is usually really high, since their equipment and its maintenance is higly expensive. Most gunslingers have a contact that supplies them with firearms and ammunition and sometimes clients.

In the world of Amvior, firearms are limited for the royal guard, but that doesn't mean that guns can't get into circulation through illegal means. This is why rogues and thieves are usually the first of the common folk to get their hands on pistols and gunpowder.

A player character might be a freelance sniper in search for coin, a bodyguard for a questgiver NPC, or an ex mercenary that tries to clear their name.

Firearm Expert

When you choose this archetype at 3rd level, you have become an expert on handling firearms.

You gain proficiency with firearms. Also, when you are making an attack with a firearm you suffer no disadvantage while attacking with an enemy within 5 feet from you neither when you are attacking at your firearms long range.

Quick Reload

Starting at 3rd level, your dexterous fingers allow you to reload unusually fast.

While attacking using a firearm, you can treat it like it has the Reload. The number of times you can shoot your firearm before you have to reload as an action or bonus action (your choice) is equal to your proficiency bonus.

 

Reload. A limited number of shots can be made with a weapon that has the reload property. A character must then reload it using an action or a bonus action (the character's choice).

Bullet Spinner

When you reach 9th level, your ability to aim can bypass obsticles that may protect your target.

Your range attacks with firearms ignore half cover.

Double Shot

Also at 9th level, your bullets can pierce throught your targets body and hit and additional enemy.

Whenever you hit a target with a range attack using a firearm and dealing your Sneak Attack damage, choose a different target within 10 feet of the first one. That target takes piercing damage equal to half your sneak attack dice (rounded down).

You can use this feature a number of times equal to your proficiency bonus and you regain all expended uses after you finish a long rest. 

Reload Mastery

When you reach level 13, you have reload your firearm so many times in such conditions that it has become second nature for you.

Whenever a firearm you are attacking with is out of ammunition, you can reload it as a free action.

Reliable Shot

When you reach 17th level, your affinity with weapons makes it extremely rare for you to throw away your shot.

Whenever you miss with a range attack made with a firearm, you can treat the roll as a 10, possibly turning the miss into a hit.

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