Base Class: Sorcerer
Every so often, a mortal catches the attention of a lord or lady of the Fey. Often, the object of affection or offspring of this relationship is gifted wondrous arcane ability beyond that of other mortals. However, these mortal infatuations are usually brief, and the mortals are left to learn to use their power with little supervision or instruction. Weather you were chosen by a powerful Fey, or were the child of such a relationship or you have been blessed with the whimsical power of the Feywild.
Feyblood Spells
Your link to the Feywild grants you an affinity with charms. When you learn a sorcerer spell, you can also choose from the bard spell list, and it becomes a sorcerer spell for you.
You learn certain spells at the sorcerer levels noted in the table below. They count as sorcerer spells for you, but they don't count against your number of Spells Known.
When you gain a sorcerer level, you can replace one spell from this feature with another bard spell of your choice.
| Sorcerer Level | Spell |
|---|---|
| 1st | charm person, faerie fire |
| 3rd | enthrall, misty step |
| 5th | blink, hypnotic pattern |
| 7th | compulsion, dominate beast |
| 9th | dominate person, seeming |
Heartsight
At 1st level, your Fey magic grants you heightened empathic abilities. You gain proficiency in Insight, and you add double your proficiency bonus to any Insight checks you make.
As an action, you can touch a creature to read their heart. Make a Charisma (Insight) check, contested by the creature's Charisma (Deception) check. If you succeed, you learn its alignment. Celestials, fiends, and undead automatically fail. Creatures are unaware you attempted to read their heart.
Illusory Movement
At 6th level, your innate talent for illusion magic begins to blossom. If you cast a spell of 2nd level or higher on your turn, you can use your bonus action to become invisible until the beginning of your next turn.
Once you use this feature, you can't use it again until you finish a short or long rest.
Gateway Magic
Your magic allows you to slip between the Feywild and the material plane. Starting at 14th level, after you cast a spell of 1st-level or higher, can choose to teleport to an unoccupied space of your choice within 30 feet that you can see.
When you use this feature, you can spend Sorcery Points to increase its range by 10 feet for each Sorcery Point
Fey Presence
You exude the intoxicating presence of an Archfey. Starting at 18th level, creatures of your choice within 15 feet of you have disadvantage on saving throws to resist enchantment spells.
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