Base Class: Sorcerer
The dark magic of undeath is a path to great power for those who are willing to pay the price. Many of the most powerful undead creatures will grant their followers a portion of their dark sorcery in return for their service. Evil vampires, long dead mummy lords, and sinister liches have all been known to curse their most loyal followers with sorcerous abilities.
Vampiric Spells
You learn certain spells at the sorcerer levels noted in the table below. They count as sorcerer spells for you, but they don't count against your number of Spells Known.
| Sorcerer Level | Spell |
|---|---|
| 1st | command, inflict wounds |
| 3rd | suggestion, spider climb |
| 5th | gaseous form, vampiric touch |
| 7th | blight, greater invisibility |
| 9th | dominate person, enervation |
Blood Magic
You have been gifted an affinity for sorcerous blood magic. Starting at 1st level, you can expend your hit points in place of spell slots by spending four hit points for each level of the spell slot you would have spent. Both your current hit points and maximum hit points are reduced by the number of hit points you spend. This hit point reduction cannot be lessened in any way, and the reduction to your hit point maximum lasts until the end of your next long rest.
Moreover, when you slay a creature with a sorcerer spell of 1st-level or higher, you gain temporary hit points equal to twice the level of the spell slot you expended to cast the spell. Temporary hit points you gain from this feature can be used in place of your hit points for your Blood Magic spellcasting.
Undead Resilience
The dark magic that infests your soul has made you resilient. At 6th level, you gain resistance to both necrotic and poison damage, and you have advantage on saves to resist poisons.
Also, when you have temporary hit points from your Blood Magic feature, you gain resistance to bludgeoning, piercing, and slashing damage from non-magical, non-silvered, attacks.
Misty Escape
Starting at 14th level, your sinister power allows you to cling to life when others would fall. As a reaction to when you are reduced to 0 hit points, but not killed outright, you can turn into a cloud of swirling mist, and reappear with 1 hit point in an unoccupied space within 30 feet.
Once you use this reaction you must finish a short or long rest before you can use it again. When you have no uses remaining, you can spend 5 Sorcery Points to use it again.
Vampiric Mastery
You have mastered the sinister blood magic within your soul. Beginning at 18th level, whenever you deal necrotic damage to a creature with a sorcerer spell of 1st-level or higher, you gain temporary hit points equal to half the necrotic damage dealt. These temporary hit points can also be used in place of your hit points for your Blood Magic Spellcasting.
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