Warlock
Base Class: Warlock

Insert flavor text about the Evening Glory here

Expanded Spell List

The Herald lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.

Fiend Expanded Spells
Spell Level Spells

1st

cure wounds, entangle

2nd

aid, wither and bloom

3rd

aura of vitality, revivify

4th

death ward, divination

5th

conjure elemental (fire only), raise dead

Divine Warrior

At 1st level, you are gifted with the ability to effectively arm yourself for combat. You gain proficiency with medium armor, shields, and martial weapons.

The influence of your patron also allows you to mystically channel your will through a particular weapon. Whenever you finish a long rest, you can touch one weapon that you are proficient with and that lacks the two-handed property. When you attack with that weapon, you can use your Charisma modifier, instead of Strength or Dexterity, for the attack and damage rolls. This benefit lasts until you finish a long rest. If you later gain the Pact of the Blade feature, this benefit extends to every pact weapon you conjure with that feature, no matter the weapon’s type.

Acolyte of the Evening Glory

Also at 1st level you learn the guidance cantrip. This counts as a Warlock cantrip for you but doesn't count against your cantrips known.

Additionally, whenever you cast a spell or use a feature that restores hit points, the target can also be an undead, even if it normally has no affect on undead creatures. Furthermore, whenever you heal a creature with a spell of 1st level or higher the target also regains additional hit points equal to the spell's level, or 2 + the spell's level if the target is undead

Divine Conduit

Starting at 6th level, you have resistance to necrotic damage. Additionally, whenever you heal another creature with a spell of 1st level or higher you regain hit points equal to the spell's level, or 2 + the spell's level if the target was undead. 

Divine Ally

You learn the Summon Elemental (You can only choose the fire elemental) and Summon Undead spells. They count as warlock spells for you, but they don't count against the number of spells you know. You can also cast one of these spells once without a spell slot, and you regain the ability to do so when you finish a long rest.

Whenever you cast one of these spells, your patron’s magic bolsters you, granting you a number of temporary hit points equal to your warlock level. Moreover, damage can’t break your concentration on either of these spells.

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