Base Class: Warlock
Immortal guardians of divine treasures, Sphinxes live to test mortals who desire the relics of forgotten gods. They are masters of riddles and other trials that reveal the true nature of those they test. To an Elder Sphinx, time has no meaning, and legends say the most powerful Sphinxes can influence the flow of time with their ancient magic.
You have entered into a pact with one such Elder Sphinx. Do you work in tandem, or did you fail the test of the Sphinx, and rather then perish you opted to serve them with your life?
Expanded Spell List
The Elder Sphinx lets you choose from an expanded list of spells when you learn a warlock spell. Beginning at 1st level, the following spells are added to the warlock spell list for you.
Guardian's Ward
The power granted by your patron allows you to prevent the unworthy from approaching you, or the things you protect. Starting at 1st level, you can use an action to project a small but powerful ward outward from yourself, with a radius in feet equal to five times your proficiency bonus.
When a creature enters the area of your ward, or starts its turn within it, it must succeed on a Strength saving throw in order to move. On a successful save, it can move, but it treats the area within your ward as difficult terrain. On a failed save, the creature cannot move into, or within, the area.
You must concentrate on your ward as if concentrating on a spell. Your ward lasts for 1 minute, unless you choose to end it early (no action required). Once you use your ward you must finish a short or long rest before you can use it again.
Time Slip
Beginning at 6th level, you can manipulate time, much like your patron. As an action, you can pause time and move up to twice your movement speed without provoking opportunity attacks. You can only use your movement while time is stopped, you cannot use actions, bonus actions, or reactions. Time resumes when you finish your movement.
Once you use this action you must finish a short or long rest before you can use it again.
Inscrutable
Your patron shields you from divination magic, much like they are shielded from such spells. Beginning at 10th level, you are immune to any effect that would sense your emotions or read your thoughts, as well as any divination spell that you refuse. Additionally, any Wisdom (Insight) checks made to ascertain your intentions or sincerity are made at disadvantage.
Eternal Guardian
The Sphinx you serve has blessed you with a semblance of their immortality. Starting at 10th level, you no longer require food, water, or sleep, although you still require rest to reduce exhaustion and still benefit from both short and long rests.
In addition, for every 10 years that pass, your body ages only 1 year, and you are immune to being aged by magic.
Power of the Ancients
Starting at 14th level, you gain an empowered mastery over time, but only in your sphere of influence. As an action, while your Guardian's Ward is active, you can cast a limited version of time stop. However, you may only interact with creatures and objects within the radius of your Guardian's Ward.
When the time stop spell ends, your Guardian's Ward ends as well. Once you use this feature you must finish a long rest before you can use it again.
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