Base Class: Paladin
Having complete belief in oneself grants a paladin the ability to imbue items with sacred powers. Along with further studies they are able to stave off death far better and longer than any normal mortals.
Channel Divinity
When you take this oath at 3rd level, you gain the following two Channel Divinity options.
Sacred Weapon. As an action, you can imbue one weapon that you are holding with positive energy, using your Channel Divinity. For 1 minute, you add your Charisma modifier to attack rolls made with that weapon (with a minimum bonus of +1). The weapon also emits bright light in a 20-foot radius and dim light 20 feet beyond that. If the weapon is not already magical, it becomes magical for the duration.
You can end this effect on your turn as part of any other action. If you are no longer holding or carrying this weapon, or if you fall unconscious, this effect ends.
Sacred Armor. As an action, you can imbue one armor or shield that you are holding or wearing with positive energy, using your Channel Divinity. For 1 minute, you add your Charisma modifier to AC of that armor or shield (with a minimum bonus of +1). The armor or shield also emits bright light in a 20-foot radius and dim light 20 feet beyond that. If the armor or shield is not already magical, it becomes magical for the duration.
You can end this effect on your turn as part of any other action. If you are no longer holding or wearing the armor or shield, or if you fall unconscious, this effect ends.
Sacred Touch
Starting at level 3 you gain the spare the dying cantrip.
When you use this cantrip you can choose to use one of your hit dice to heal another character. If you do you also gain temporary hp equal to the amount healed that last for 1 minute. You may use as many hit dice at a time up to your charisma modifier per short rest.
Oath Spells
You gain oath spells at the paladin levels listed.
Oath of Devotion Spells
| Paladin Level | Spells |
|---|---|
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3rd |
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5th |
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9th |
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13th |
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17th |
Aura of the Sacred Companion
Starting at 7th level, you and friendly creatures within 30 feet of you can’t be charmed or frightenedwhile you are conscious.
At 18th level, the range of this aura increases to 60 feet.
Sacred Life
After finding comfort within oneself the belief of life being sacred bring the paladin the follow benefits:
Beginning at 15th level, you can hold your breath indefinitely, and you don't require food , water, or sleep, although you still require rest to reduce exhaustion and still benefit from finishing short and long rests.
In addition, you age at a slower rate. For every 10 years that pass, your body ages only 1 year, and you are immune to being magically aged.
Improved Aura of the Sacred Companion
At 20th level, as an action or reaction, you may use a healing spell or your lay on hands ability to heal someone in your aura.
The distance increases to 120 ft.
As an action once per long rest for the duration of one hour whenever you heal an ally you gain the same amount in temporary hit points. When using Sacred Touch you double the amount instead.
Also while you are conscious you regain 1 hit point per round.
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