Bard
Base Class: Bard

Worship takes on many forms across the multiverse; the quiet contemplation of the monastic hermit, the insightful guidance of the temple priest, the resolute dedication of the faith-filled zealot, and the impassioned preacher spreading the tenants of their faith across the land with word and song.

Radiance bards are devout preachers of the divine, and all their performances sing the praise of their deity. For good or ill, these bards use the power of their voice to further the will of their god, and inspire devotion in their mortal followers.

Divine Revelation

Your deity has blessed you with a measure of their divine power in return for your service. When you join this College at 3rd level, choose a Divine Domain from the cleric class that best fits the deity you serve. When you learn a bard spell, you can choose the spell from spell list of your Divine Domain, the cleric spell list, or the bard spell list. You must otherwise obey all restrictions for learning a new spell. Upon learning a new spell in this way it becomes a bard spell for you.

You also gain proficiency in the Religion skill and can add double your proficiency bonus to any Intelligence (Religion) check you make related to your deity and their teachings.

Words of Healing

Starting at 3rd level, the divine power you serve empowers your healing. When you cast a spell of 1st-level or higher that restores hit points to a creature, they regain additional hit points equal to your Charisma modifier (minimum of 1).

Chorus of the Divine

Your faith empowers your magic. Beginning at 6th level, when you use your Countercharm feature, you can expend a use of bardic inspiration to empower it with one of the following celestial effects:

Guidance. Creatures of your choice under the effect of your Countercharm gain a bonus to their next ability check, attack roll, or saving throw they make before the start of your next turn equal to your Charisma modifier (minimum of +1)

Judgement. A creature of your choice within 30 feet that can hear you must make a Wisdom saving throw. On a failed save, they are frightened of you until the start of your next turn. If a creature's saving throw is successful, or the effect ends for it, it is immune to this effect for the next 24 hours.

Protection. Creatures of your choice under the effect of your Countercharm gain resistance to necrotic and radiant damage, and their maximum hit points can't be reduced.

Restoration. When you begin your Countercharm, roll a bardic inspiration die. As part of the same action you can distribute temporary hit points equal to the amount you rolled on the bardic inspiration die to creatures of your choice under the effect of your Countercharm.

Beatific Visions

Your connection to the divine is so strong that you can allow the power of your deity to shine forth from you, causing your enemies to falter. Upon reaching 14th level, when you cast a spell of 1st-level or higher that forces a creature to make a saving throw, you can expend a use of bardic inspiration to impose disadvantage on one target's saving throw.

You can expend more than one bardic inspiration as part of this ability, imposing disadvantage on one creature's saving throw for each additional bardic inspiration you expend.

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