Fighter
Base Class: Fighter

One who has mastered itself can master the world. Eidosic Warriors have a strong connection with their inner realities. They defend themselves and others against the dangers from within and without. Years of training makes their physical form attune to the harsh truths hidden inside their minds and souls. They recognize what the situation calls for and fundamentally adapt their minds to it, taking various forms.

An Eidosic Warrior is a rare sight in the World. They have either discovered the ideal realities on their own, or by some guidance by a capable master. They spend years on self-reflection, identifying their flaws and strengths. Being honest is a core value for the Eidosic Warrior, whether its to themselves or to the rest of the world, only the warrior knows. 

In Tune

When you choose this archetype at 3rd level, you gain proficiency in Insight and Perception.

Ideal Form

At 3rd level, you master the inner workings of your psyche. When you gain this feature, you learn three Ideal Form options of your choice (see “Ideal Form Options” below).

Whenever you roll for initiative, you may activate an Ideal Form unless you are surprised. In any other case, once per turn you can activate an Ideal Form or change your form as an Action. The form lasts for one hour unless you drop or change it earlier. You have two uses of this ability, and you regain all expended uses of it when you finish a short or long rest. You have three uses starting at level 10, and four uses starting at level 15.

You gain additional Ideal Form options of your choice when you reach certain levels in this class: 7th and 10th levels. Each time you learn new Ideal Archetypes, you can also replace any Archetypes you know with different ones.

When you reach 15th level in this class you gain to ability to activate two Ideal Forms simultaneously. When you reach 18th level, you can target a willing creature to imbue them with the chosen forms.

The Caregiver

Prerequisite: 7th level

Golden necklaces and a sparkling halo form around your neck and above your head. You attune with you inner caregiver, you are selfless and compassionate. While in this form, you are altruistic and familiar.

While this Ideal Form is active, you may use you bonus action to heal a creature other than yourself by 1d6 + WIS modifier hit points or you can negate a critical hit as a reaction. You may use these features for a number of times equal to your proficiency bonus. Also, whenever you are healed, you get the maximum amount of hit points.

The Creator

Prerequisite: 10th level

Rings of light form and spin around your body as an astrolabe that condenses and rises to your heart. You attune with your inner creator, you are the builder and the maker.

While this Ideal Form is active, you are considered to have expertise on History, Religion and one Artisan's Tools which you choose each time when you activate this form. Also, you have resistance to Radiant damage and you are immune to being Petrified and Paralyzed. You have advantage on Intelligence saving throws and Intelligence checks.

The Explorer

Feathers start covering your arms and you attune with your inner wanderer. While in this form you are the definition of curiosity.

While this Ideal Archetype is active you always know which direction North is, difficult terrain doesn't impose a speed penalty on you, and you have advantage on Wisdom skill checks.  

The Hero

Prerequisite: 7th level

A gold coin embossed with your face appears embedded on your forehead, sizzling with heat. You attune to your inner hero. While in this form you are what the world needs.

While this Ideal Form is active, your weapon attacks do 1d8 extra damage and count as magical to overcome resistance. You also have resistance against bludgeoning, piercing and slashing damage from non-magical attacks. 

The Innocent

Blue and red flowers start sprouting in a crown over your head. You attune to your inner purity. You are good, and pure and precious.

When you activate this form you gain the ability to use you reaction to increase your Armor Class by 1. You also have resistance against Necrotic damage while this form is active.

The Jester

Prerequisite: 10th level

A red curved smile appears on your face and your eyes narrow, you become lighter than air. You attune with your inner jester, some humanoids just wanna have fun.

While this form is active, you are considered to have expertise in Performance and proficiency in Deception and you are immune to being Stunned and Paralyzed. Also, you can use a bonus action to compel up to three creatures to attack you instead of your allies. The targeted creatures must make Wisdom saving throws against your DC of 8 + PB + Charisma Modifier. On a failure the creatures cannot willingly attack anyone other than you and they have advantage if they do. On a success, nothing happens.

The Lover

Prerequisite: 7th level

Your body becomes perfect, losing all imperfections and emanating a healthy glow. You attune to your inner lover. You are the embodiment of pleasure and affection.

While this Ideal Form is active, you can cast Enthrall once, and you are considered proficient in Charisma saving throws. Also, your weapon attacks do 1d4 extra radiant damage.

The Magician

Prerequisite: 10th level

Seven arcane rays appear at the back of your head, crossed over and your eyes lose all their color. You attune with your inner magician, you are clever and cunning. You take the essence of life and manipulate it to your will.

While this Ideal Form is active, you are considered to have expertise in Arcana and proficient in Intelligence saving throws. Also, you have immunity to psychic damage and advantage on saving throws against magic. You can cast Identify a number of times equal to your proficiency bonus.

The Rebel

The corners of your eyes start leaking with liquid shadow and you attune with your inner rebel. While in this form, you reject bondage and you are truly free.

While this Ideal Archetype is active you may disengage as a bonus action and your movement speed increases 10 feet. Also, you are immune to being grappled.

The Ruler

Prerequisite: 10th level

A golden crown starts forming above your head, and your blood turns blue. You attune with your inner ruler, you are assertive and in control.

While this Ideal Form is active, you have expertise in Persuasion and you are considered proficient in Intimidation and Charisma saving throws. Also, your melee weapon attacks deal an extra 1d8 thunder damage if you are adjacent to an ally.

The Sage

Prerequisite: 7th level

Your hair grows incredibly long and your eyes deepen, you attune with your inner sage, you have seen the dangers and boons of the world, and you are prepared to face them.

While this Ideal Form is active, you can use your reaction to add your wisdom modifier to an attack roll or your armor class. You may do this for a number of times equal to your proficiency bonus. You are also immune to being stunned.

Council of the Twelve

After rigorous training of your body and your mind, you recognize the ideal entities that make up people's inner souls. You philosophy creates a divine bond between you and your ideal selves. You imbue yourself with powers to contact your subconscious, and use its wisdom to guide your future endeavors.

Starting at 7th level, you can cast Commune without material components once per long rest. You also gain advantage on saving throws against being Charmed and Frightened. 

True Self

Starting at 10th level, you have become the perfect specimen, your body defies its physical restrictions and reaches out through your psyche. You are unbound by the material and physical world and reality true is unveiled before your eyes.

You may expend one use of your Ideal Form future to gain truesight for 5 minutes, up to 30 feet. While you have truesight any weapon attack against an Invisible creature you make has advantage. You also gain proficiency in Wisdom saving throws.

You cannot be [Tooltip Not Found] 

Between Mind and Soul

Starting at 15th level, your weapons have become embedded to your psyche, you use them as a connection to others and yourself.

When you hit a creature with a weapon attack, you may choose to use your reaction to learn one of the following:

  • Its vulnerabilities.
  • Its resistances and immunities.
  • Its primary damage types.
  • Whether it has AOE attacks or not.
  • Whether if it has spellcasting and if it does its highest spell slot level.

Also, you can use two Ideal Forms simultaneously.

Ascend

At 18th level, you have become unburdened by your physical form and have truly ascended. You have become perfection and are bound only to the true reality. 

  • You gain a flying speed equal to your walking speed.
  • You can speak all languages.
  • You may spend an hour to conjure a tuning fork bound to any plane of existence.
  • You may spend 24 hours without interruption to teleport yourself and up to a number of creatures equal to your Wisdom modifier + Your Proficiency modifier to any plane of existence.

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