Base Class: Warlock
Unlike other Warlock patrons, The Overseers are a collection of beings rather than a single entity. The Overseers are listless beings which grant boons to those who they find entertaining and acknowledge their power, however, their fickle nature leads them to turn on their subjects just as easily.
As the focus of amusement for The Overseers, you can entertain them to channel pact magic in greater amounts than other Warlocks. However, while most Warlocks recover all pact slots when completing a short rest, you only gain 1 pact slot.
This subclass is heavily dependant on roleplay, keep this in mind before choosing.
Expanded Spell List
The Overseers lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.
Overseers Expanded Spells
| Spell Level | Spells |
|---|---|
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1st |
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2nd |
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3rd |
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4th |
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5th |
Entertain me
You have found yourself with the talent of entertaining others. You gain expertise in Performance and have an additional proficiency in any skill of your choice.
Favour of The Overseers
As an action (outside of combat), when you kill an enemy, or when you do something sufficiently "entertaining" (decided by the DM); you can roll a Charisma (performance) check to make an imploring plea to your patrons with a DC of 13 + the number of Pact slots you have used since your last short rest. On a success regain a pact slot. On failure take 1d6 psychic damage for each time you have failed this role since your last short or long rest.
However, when completing a short rest you only recover a single pact slot.
Impassioned Plea
Twice per short rest you can reroll a skill check for Charisma (Deception, Performance, ect.), you must use the new roll.
Create Thrall
At 10th level, you gain the ability to infect a humanoid’s mind with your charming magic. You can use your action to touch an incapacitated humanoid. That creature is then charmed by you until a remove curse spell is cast on it, the charmed condition is removed from it, or you use this feature again.
You can communicate telepathically with the charmed creature as long as the two of you are on the same plane of existence.
Unpunchable Face
Your visage is too charismatic to harm. Whenever an enemy targets you with an attack they must make a Wisdom Saving throw equal to your charisma or take 1d8 psychic damage.
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