Base Class: Fighter
A Martial Archetype for the fighter. Dragons, especially those inclined to kill and destroy, are dangerous creatures, and no one knows this better than the Battle Dragoons, fighters who have adapted their skills to take down the mighty creatures with speed, mobility and precise strikes the pierce through even the hardest of scales.
Untoucheable
Starting at 3rd level, if you are wielding a glaive, halberd or pike you gain +2 AC.
Vault
Starting at 7th level, you've learned how to utilize your weapons and mobility to more easilly strike at your opponents.
when you take an attack action, you can jump over an enemy that is within 15ft of you. Doing this gives you advantage on your attack and grants you the effect of disengage. This cannot be used with the Extra Attack Feature.
Jumping Strike
Starting at 10th level your high jump, standing or otherwise, now has a base height of 30ft and you gain the ability to strike from a jump.
You can target a creature within 15ft of you for this ability. You jump high in the air and come crashing down with your weapon, dealing 1d4 extra damage for every 10ft of height you jumped. On a hit you take no falling damage, but you suffer this damage on a missed hit. This cannot be used with the Extra Attack Feature.
Mobile Striker
Starting at 10th level, you can use the dash, disengage and dodge actions as a bonus action if you take an attack action. Additionally, your movement speed increases by 5ft.
Masterful Dexterity
Starting at the 15th level, the weapons listed under Untoucheable are now treated as Finesse weapons, additionally, if you are wearing Light or Medium armor, you gain +1 AC.
Pinpoint Strikes
Starting at 18th level. When you attack an enemy with a finesse weapon, you can force them to make a dexterity saving throw. On a failed save, the attack is automatically a critical hit. You can use this ability 2 times between short rests. The DC for this ability is 8 + your dexterity modifier + your proficiency bonus. You must declare that you will use this ability before you know if your attack hits or not. When used with the Extra Attack Feature, you must declare the use before each hit.
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Posted Oct 23, 2025The fun happens way too late with this build