Base Class: Sorcerer
Your affinity for fire originates from a fey connection with one of the immortal birds of fire, the phoenix. A creature known for its ancient wisdom and benevolence has graced you with the aptitude to channel your inner fire to burn and heal both friend and foe. While phoenixes rarely dwell near enough to humanoid settlements to be encountered, it is said that a phoenix instils gifts of ancient knowledge and talent to those who possess great virtues.
A Phoenix Soul is one who has ignited the kindling within themselves through an innate talent, dedicated study, unfaltering worship or by means of an otherworldly entity. This doesn't mean all can walk the path - the kindling within oneself, if not large enough or unworthy, will instead ignite the soul of the would-be sorcerer, reducing them to ash and returning them to the earth from whence they came...
Growing Flame
You learn additional spells when you reach the specified levels in this class, as shown on the Phoenix Spells table. Each of these spells counts as a sorcerer spell for you, but it doesn’t count against the number of sorcerer spells you know.
Phoenix Spells
| SORCERER LEVEL | SPELLS |
|---|---|
| 1st | |
| 3rd | flaming sphere |
| 5th | fireball |
| 7th | wall of fire, death ward |
| 9th | flame strike |
You also gain the following abilities at the specified levels below:
Level 1- Heart of the Phoenix, Potent Ember
Level 3 - Tempered Flame
Level 6 - Everwarm, Measured Burst
Level 14 - Bird of Fire
Level 18 - Phoenix Rebirth
Heart of the Phoenix
Starting at 1st level, whenever you would deal fire damage to a creature with a spell, you can instead spend 1 sorcery point, dealing no damage, and cause them to recover hit points equal to half the number of fire damage you rolled for your spells damage. This feature has no effect on constructs and undead.
Potent Ember
Starting at 1st level, whenever you roll fire spell damage on your turn, the roll gains a bonus equal to your Charisma modifier.
Tempered Flame
Starting at 3rd level, Your flame burns with a composure and serenity that few can attain. When using Metamagic: Careful Spell and you cast a spell that deals fire damage and affects a creature that you can see, you can choose a number of affected creatures equal to 1 + your Charisma modifier. The chosen creatures automatically succeed on their saving throws against the spell, and they take no damage if they would normally take half damage on a successful save.
Measured Burst
Starting at 6th level, you have gained insight into not only the warmth of the phoenix but its wrath. When you roll to determine the amount of fire damage dealt or hit points a creature recovers from a pyromancer spell, you can treat all dice rolls lower than your Charisma modifier as being equal to your Charisma modifier. Once you use this feature, you can't use it again until you finish a short or long rest.
Everwarm
Starting at 6th level your inner flame grows strong enough to negate some of the effects of external fire and cold sources. You gain resistance to fire and cold damage.
Bird of Fire
Starting at 14th level, your inner phoenix shines forth and you gain the ability to manifest a pair of flaming wings from your back as a bonus action, gaining a flying speed equal to your current speed and immunity to fire. The wings last until you're incapacitated, you die, or you dismiss them as a bonus action.
Phoenix Rebirth
Starting at 18th level, when you are reduced to 0 hit points, the power of the Phoenix overwhelms you and reduces you to ash. At the start of your next turn you are resurrected in the space you last occupied or, if that space is occupied, the nearest unoccupied space in a torrent of fire as you are reborn from the flames. The area in a 30-foot radius from you is engulfed in flame and a high-pitched screech is audible out to a mile. All creatures in the affected area must make a Dexterity saving throw or take fire damage equal to 12d6 + your Sorcerer level and be pushed to the edge of the 30-foot area. On a successful save, affected creatures only take half as much damage and are pushed 10 feet away from you.
This seemingly alive fire spreads around corners and if this damage reduces a creature to 0 hit points, it is disintegrated as per the disintegrate. This feature also automatically disintegrates a Large or smaller nonmagical object or a creation of magical force within the area. A magic item is unaffected by this feature.
You reconstitute and return to life with all your hit points, your Bird of Fire wings and one level of exhaustion. Once you use this feature, you can't use it again until you finish a long rest.
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