Sorcerer
Base Class: Sorcerer

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Martial Training

Starting at 1st level you gain proficiency with light and medium Armor, as well as your unarmed strike now does 1d4+CHA.

Additionally, when you make a ranged spell attack, you do not suffer disadvantage on the attack roll if you are within 5 feet of a hostile creature.

Fighting Style

Starting at 1st level you have adopted a particular style of fighting as your specialty. Choose one fighting style from the list available to the fighter class. You can't take a Fighting Style option more than once, even if you later get to choose again.

 

 

Offhand Spellcasting

Starting at 6th level, whenever you use the Cast a Spell action on your turn to cast a sorcerer spell, you can make one unarmed attack as a bonus action. your unarmed attacks count as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage.

Arcane punch

At 14th level, you gain the ability to add your unarmed strike damage to your spell that are roll to attack.

Soul of the fist

As a bonus action you magically transform into a living embodiment of the war spirit within. In this form, a critical hit against you becomes a normal hit, your concentration can’t be broken as a result of taking damage, and your movement doesn’t provoke opportunity attacks. You remain in this form for 1 minute. It ends early if you die, or if you dismiss it at any time ( no action). 

Once you use this bonus action, you can’t use it again until you finish a long rest, unless you spend 5 sorcery points to use it again.

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