Rogue
Base Class: Rogue

Mastermind buff

Master of Intrigue

When you choose this archetype at 3rd level, you gain proficiency with the disguise kit, the forgery kit, and one gaming set of your choice. You also learn two languages of your choice.

Additionally, you can unerringly mimic the speech patterns and accent of a creature that you hear speak for at least 1 minute, enabling you to pass yourself off as a native speaker of a particular land, provided that you know the language.

Master of Tactics

Starting at 3rd level, you can use the Help action as a bonus action. Additionally, when you use the Help action to aid an ally in attacking a creature, the target of that attack can be within 30 feet of you, rather than within 5 feet of you, if the target can see or hear you. At 9th level, you gain an additional action that you can only use to take the Help action.

Feint

 

At 9th level, you gain the ability to fake out opponent's to gain the upper hand against them. As a bonus action, you can make a contested Deception check against another creature's Insight, if you win, you gain advantage on your next attack against them.

Insightful Manipulator

Starting at 13th level, if you spend at least 1 minute observing or interacting with another creature outside combat, you can learn certain information about its capabilities compared to your own. The DM tells you if the creature is your equal, superior, or inferior in regard to two of the following characteristics of your choice:

  • Intelligence score
  • Wisdom score
  • Charisma score
  • Class levels (if any)

At the DM’s option, you might also realize you know a piece of the creature’s history or one of its personality traits, if it has any. You gain an additional action every turn that you can only ust to take the Help action.

Masterful

Starting at 17th level, you gain proficiency or expertise in 3 skills or tools of your choice.

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