Base Class: Wizard
2nd lvl: Spell Weaver
You can mix two different cantrips and or spells of any level to make one new spell, using the spell slots of the used spells. You recharge this once per short or long rest.
6th lvl: Weave Shield
As a reaction you can either absorb a spell cast against you and reduce the damage of it by 1d8+INT Modifier+Wizard Level. If you reduce the damage to 0, gain the spell slot at which the spell was cast. If not reduced to 0, gain HALF the spell slot at which the spell was cast.
If you choose not to absorb the spell, you can cast it back at the target using HALF the spell slot (or less) that it was originally cast at.
6th lvl: Advanced Spell Weaver
You can mix two different spells TWICE per day, instead of once.
10th lvl: Spells from the Heart
You can prepare two spells per day extra without them counting towards the number of spells normally prepared.
14th lvl: Master Spell Weaver
You can mix two different spells THRICE per day, instead of twice.
14th lvl: Tightly Woven
You can increase the power of spells from one school of magic for a week. When you cast a spell(s) from this school that deals damage, you can deal maximum damage. When you cast a spell(s) from this school that requires a target to make a saving throw, they can automatically fail the save.
If you use this feature again before finishing a long rest, you take 1d12 necrotic damage for each level of the spell(s). Every time you use this feature again, the damage per spell increases by 1d12. This damage ignores immunity and resistance.
You can change the school at the end of each week.
Weaver Die
Lvl 1-4 1D4
Lvl 5 -10 1D6
Lvl 11-16 1D8
Lvl 17-20 1D10
Spell weaver
You can mix two different cantrips and or spells of any level to make one new spell, using the spell slots of the used spells. You can use this once per short or long rest.You can mix cantrips as many times as you like.
Weave Shield
As a reaction you can either absorb a spell cast against you and reduce the damage of it by Weaver die + INT Modifier + Wizard Level. If you reduce the damage to 0, gain the spell slot at which the spell was cast. If not reduced to 0, gain HALF the spell slot at which the spell was cast (round down). If you choose not to absorb the spell, you can cast it back at the target using no spell slots of your own.
Advanced Spell Weaver
You can mix two different spells TWICE per day, instead of once.
Heart Of Spells
You can prepare and extra two spells per day extra without them counting towards the number of spells normally prepared.
Master Spell Weaver
You can mix two different spells THRICE per day, instead of twice.
Tightly Woven
You can increase the power of spells from one school of magic for 24 hours. When you cast a spell(s) from this school that deals damage, you deal maximum damage. When you cast spell(s) from this school that requires a target to make a saving throw, they automatically fail the save. you cannot use this feature again until you finish a long rest.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
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6/2/2022 10:29:36 PM
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4
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0
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5e
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Coming Soon
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