Base Class: Bard
The many planes of the multiverse are vast and uncountable but a college of worlds bards will tell you they have seen them all. The truth of this is unimportant because they are damn good at acting like it. Bards that follow this archetype are can spin a yarn about anything in existence and act unfazed at even the strangest of circumstances. Whether they have seen it themselves or just remember the stories, they have something for every situation. A college of worlds bard is a true traveler in both the mind and in body and knows how to traverse the multiverse in ease and style.
Inspire Movement
3rd-level College of Worlds feature
As a master traveler you understand the value of a quick exit and the power of the words "follow me!" When you give another creature an inspiration dice, that creature gains an extra 10ft of movement speed until your next turn.
Traveller of Realms
3rd-level College of Worlds feature
Your travels across the multiverse and love of songs and stories about other's travels have given you a knack for knowing where you are. You always know what plane of existence you are on and can sense what plane a portal leads to. You may add your charisma modifier to history checks.
Know The Way
6th-level College of Worlds feature
You have an unnatural sense for where you are going. As an action you can name a plane of existence to learn the direction to the nearest portal to that plane within 10 miles or you can name a settlement within 10 miles and learn the direction and distance to that settlement.
Once you use this feature, you can’t use it again until you finish a long rest, unless you expend a spell slot to use it again.
Commonality
6th-level College of Worlds feature
You are able to relate to creatures using the customs and idioms from their own place of origin. If you know what plane of existence a creature is from you may add one of your inspiration dice to persuasion and deception checks made against that creature. If you speak in a language that the creature speaks other than common, you gain advantage on persuasion and deception checks made against that creature.
You know two extra languages.
Unbound By Planes
14th-level College of Worlds feature
Nothing in the multiverse can keep you in once place. The planes are yours to walk as you please. Your spells reach across the planes and ignore restrictions on what plane of existence a target is on. Your inter-planar travel is always successful and can not be interfered with by magical means.
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