Base Class: Blood Hunter (archived)
The Order of the Dragonslayer is one of newer orders in the brotherhood of the blood hunters. Drawing from the strength and might of a draconic lineage, they seek to harness the power from the imbued bloodline to end the menace and tyranny of dragon kind. The hunters that survive the imbuing of dragon blood, may wield the elemental potency associated with the color of the dragon they have absorbed.
Rite of the Dragonblooded
Upon joining this order at the 3rd level, select a draconic bloodline to be imbued with, this affects the elemental attribute of your rite. The damage you receive when you activate the rite is halved. Designed for the slaying of dragons these rites ignore any damage immunity to it's type if it is being used against a dragon or draconic enemies. When fighting a dragon, you may use roll an extra Crimson Rite damage die. Upon reaching level 11, any creature you hit with your Rite of the Dragon suffers this additional damage. This selection cannot be changed.
Fire: Gold, Red, Brass
Cold: Silver, White
Lighting: Bronze, Blue
Acid: Copper, Black
Poison: Green
Know Thy Enemy
Upon joining this order at the 3rd level, you receive training about the physiology and habits of dragon and dragonkin. You can speak, read, and write Draconic. Additionally, you gain advantage whenever you make an Intelligence check to recall information about dragons or when you make a Wisdom check when interacting with dragons.
Dragon's roar
Upon reaching the 7th level, you are able to unleash a dragon's might upon your foes by channeling the dragon's blood has infused itself within your body. You can now cast the Dragon's Breath (see Xanathar's Guide to Everything) spell, with some alterations:
- You can only cast the spell on yourself, no one else.
- You do not need the material component or a focus.
- You can only cast the spell with your elemental specialty.
- Once you use this spell, you cannot cast it again until you have completed a short rest.
- This functions as if you were casting the spell with a 4th level spell slot, so the damage dice are 5d6.
- As with the Elemental Fury rites, this ignores damage immunities to the damage type if it is being used against a dragon or dragonkin.
Scales of the Dragon
Upon reaching the 11th level, your skin has begun to harden and grow scales the color of your draconic lineage. As such, you gain a resistance to your elemental specialty damage type. Your AC is increased by 1. When struck by a target within 5 feet you may use your reaction to release a burst elemental energy equal to your rite damage.
Aerial Predator
Upon reaching the 15th level, you are no longer limited to hunting your prey upon the ground and can pursue your foes when they take to the skies. As a bonus action you can grow a pair of dragon wings from your back for one minute. While these wings are active, you have a flying speed that equals your walking speed + 15 Feet. You can use a bonus action to retract these wings back into you.
You can use this feature a number of times equal to your 1 + Wisdom modifier. You regain all expended uses when you finish a long or short rest.
Draconic Avatar
Upon reaching level 18, you have become one with the dragon's blood embed in your body and soul. As an action, you can transform into a young dragon of your elemental specialty for one minute. You use the stat block in the Monster Manual, with certain alterations. You can revert to your normal form earlier by using an action on your turn. You automatically revert to your normal form if you fall unconscious, drop to 0 hit points, or die.
- Your Hit Point Maximum, Ability Scores, Saving Throws, and Skills remain the same between your human and dragon forms.
- You can speak any languages you can usually speak as well as Draconic.
- You use the young dragon's speed and senses. As well as gain their Immunities and actions.
- Any Abilities or actions that require a saving throw, use 8 + your Wisdom modifier + your proficiency bonus.
You have two uses of this ability per long rest.
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