Base Class: Barbarian
When a Zennac barbarian goes down this path there very rage can manipulate and shatter some of the laws of time around you in an Aura. Each time time you rage your anger can ravage others through the use of time.
Aura of time
Upon reaching 3rd level you start to master the time around you and slow it down. Upon raging within a 5ft aura around you, enemy creatures who enter your space or start their turn in this space must make a Constitution saving throw if they fail they are considered slow.
Ravaging Acceleration
At level 6 you become more aware of your time manipulation that when you rage you enhance the speed at which your body moves. Twice per day during your rage can use the haste spell increasing your AC by 2. doubling your movement speed, and allowing you one more action. Also as you rage time is moving slower for to key on critical weak points in enemies to where you will now critical hit on both 19-20.
Sapping Critical
At the 10th level, your rage lets you sap the life force and time out of your enemies when you hit a critical hit. On a critical hit, the creature must make a Constitution saving throw, if it fails it loses 2 points from its constitution and you gain those points to your constitution. Also upon a critical hit, you gain time tokens, which by expending these tokens you can deal 4d6 necrotic damage to any enemies inside your time aura, you can also expend multiple tokens you can increase the damage by 2d6 per token after the first. Inversely if allies are within your aura you can heal them 4d6, and an additional 2d6 per token after the first. Finally, your critical hit chance while raging becomes 18-20.
Time Stopping Rage
At 14th level, while raging you can briefly stop the flow of time for everyone but yourself. No time passes for other creatures, while you take 1d4 turns in a row, during which you can use actions and move as normal. Your chance for a critical hit now becomes 17-20 while raging.
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