Druid
Base Class: Druid

Druids from this circle have seen the void beyond this reality, only to seek fill that void within with life and death.

This circle was founded and forged by Tayevion the Minotaur, this circle mainly focuses on both creation and destruction of life itself (this class can learn and prepare both warlock and druid spells based on the druid level, and all the spells you learn from there will also have the option to scale off wisdom or charisma)

and the manipulation of the mind to question its own reality. These druids no longer wild shape into animals but gained the ability to bring forth the void into this plane of existence.

Bonus Cantrip's

When you choose this circle at 2nd level, you learn one additional druid or warlock cantrip of your choice. This cantrip doesn’t count against the number of druid cantrips you know.

Void empowerment

Starting at 2nd level, as a bonus action you can use 1 wild shape slot to enter a void empowerment state for 10 minutes. Being in void empowerment state will allow your character to use these 3 additional features but will not allow you to wild shape during the duration.

  • You constantly emit a 20ft radius void aura around you, as a free action you can teleport yourself or a willing creature to that terrain of choice. Any unwilling creature must make an intelligence saving throw contested by your class save DC. You can use this feature as many times based on your proficiency and this feature can be restored during a short or long rest. 
  • The void mimics the concept of life and death seeking to give nothing something. While in void empowerment state whenever you cast spells from the evocation, transmutation, necromancy or illusion school you can cast the same spell again as a bonus action without using a spell slot for that same level it was originally casted at. Alternatively, If you cast a conjuration, divination, enhancement or abjuration spell you can target one creature/humanoid that is within your aura range and the target will gain temp hp based on your druid level+ spell level, this bonus last as the spell you cast
  • The void reveals all when there is nothing to hide. you gain 20ft true sight 

 

Circle Spells

Your connection to the Unknown has infuses you with the ability to cast certain spells that a normal Druid would not be able to cast. At 3rd, 5th, 7th, 9th, and 11th level you gain access to circle spells connected to the void.

Once you gain access to a circle spell, you always have it prepared, and it doesn’t count against the number of spells you can prepare each day. If you gain access to a spell that doesn’t appear on the druid spell list, the spell is nonetheless a druid spell for you.

 

Spell level spells
2nd level Tasha's mind whip, Phantasmal Force
3rd level Pulse wave, Slow
4th level Gravity Sinkhole, Banishment
5th level Wall of Force, Temporal Shunt
6th level Disintegrate, Gravity Fissure

Nulled influence

Starting at 6th level, the void you conjure into reality is more lethal to any creature that is damaged within your aura range. While you are void empowered whenever you see a creature get damaged within your aura range, you can use your reaction to cause the target to take 2d4+class level force damage and the target has to do an intelligence saving throw contested by your class save DC. If the target fails, the saving throw you roll 1d4 to determine the effect it will have on the target, If the target succeeds, they will instead heal from the damage they were supposed to take.


1.The void release a wispy like fog of void energy around the target that will overwhelm it. This will cause the target to be stunned for 1 round.

2. The void release a burst of intense energy that will push and further damage any creature. The target will take additional force damage (3+proficency) if the creature is small or medium size, they will be pushed for 10ft away and is knocked prone, If the creature is large or gargantuan it will be pushed back 5ft and incapacitated.

3. the target will briefly see the void and the target will be blinded by the void for 1 minute.

4. the target is more vulnerable due to the void brief influence, whoever makes the next attack on the same target will have advantage, and the target has disadvantage against saving throws for 1 minute.

 

 

protection from beyond

on 10th level your mastery of the void has expanded. Once per short rest, for 1 action you can channel the void to make your body become filled with void magic. You select 1 damage type to be resistant of and one condition to be immune against of choice for 30 minutes.

you will also gain the eldritch adept feat when you reach this level.

 

Empowerment mastery

your usage of the void has gifted you with more power. When you reach 14th level you gain these additional features

  • Your void empowerment aura has expanded to 30 ft
  • allies within the aura have their weapons enhanced by the void, their attacks are considered magical for the purpose of overcoming immunity and resistance to nonmagical attacks and damage
  • enemies within the aura are feeling the effects of the void around them even more to the point that it slows their perspective of time. enemies within the radius of the void empowerment aura have their walking, fly and swim speed reduced in half
  • Your true sight is now 30ft.

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